I have a japanese anemone rigged and animated. Still needs some tweaks to adjust any leftover intersections.
The mesh itself is rigged and accompanied by deform shapes.
I have a basemesh in xsi and i want to make a Hi res mesh of the flower to replace onto the existing rigged model ( assuming such parameters can be copied)
the reason for the hi res is to be able to sculpt some nice curling and cuts into the flower shape.
and am having issues in terms of the workflow involved really, as I am kind of making it up as I go along. Some ideas were -
-just displacement or vector displacement.
-just the hi res geo entirely.
any ideas are really welcome as I am running out of them. This is my second time posting - so if I didnt put this in the right place my apologies.