First time for me posting here! I started using xsi around 1 year ago.. as I got hired on a xsi studio in Montreal,
so I had to learn it super fast paced on my own... while working... coming from using 3ds max where I was really comfortable...
and having to learn all the passes, partitions, overwrites, ice, etc... workflow from xsi seemed daunting to start of... but gradually
grew into me, to a point where I am amazed how cool this soft is. So ironically a year ago I though... yeah well I ll start using xsi and then go back to 3ds max
when I am doing personal stuff and really want to be productive... to... ..man, I can't believe I was "doing 3d" without the passes, partitions, ice...etc.. from xsi... haha
So well I decided a couple of months ago to start a personal project to improve my knowledge of xsi across different areas (mod, shading, lighting...rendering..sim)
And so I though to do a small cinematic based on a concept art I saw long time ago from an awesome artist named John Liberto. Also I started to learn nuke on my own so this look like a good project to practice both.
I like to wear many hats when it comes to 3d, but lately I've been trying to focus on textures/lookdev/comp...
I'll post my progress up to now... so you can see the progression...
here is an image that explains some of the thoughts I had while working on this project.
Edit: forgot to add the link to the concept
http://www.johnwallin.net/site/pix/ele.jpg
Moderator edit: our URL tags don't like anything not beginning with "www." - HB
and here are some renders to show where I am at the moment.
scene preview (havent modeled an "actual room" to allow the light from the hdr comme from the back)

Also here is a link to the layout and camera:
http://vimeo.com/39979287
Moderator edit: Embedded the vimeo, remove if you don't want it embedded - HB
I ll really appreciate any comments, thoughts or advice you want to share, and I ll try and post some updates as I go. I am doing this on my freetime so I am not on a deadline or something..
I ll like to improve the lighting and add some volumetrics, but I am not sure if thats feasible to do with the wom shader and ies profiles? rather how would you do that?
Also I must say that my computer is dying while rendering this...! scene is currently at 16mil polys... and mental ray isnt unfortuntely massive polygon count friendly...
At first I wanted to put some basic shading per material type, metal, wood...etc but mental ray would crash every time... So I could only add shading to the glass... and even though
could not push the settings high... (I am using raytracing and have the settings "optimize for heavy scenes") I am planning to upgrade my rig in the coming week with a gtx580 3G vram. That ll probably help, but until then maybe you have some tips about scene optimization you ll like to share
thanks in advanced for your time.
Regards
-Manu
