Hi all,
Can anyone explain briefly about the basic structure or a hierachy of a simple full body IK implementation?
Thanks a bunch.
cheers,
pseudo code/brief explanation of a full body IK structure?
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faizol
- Posts: 7
- Joined: 29 Jan 2012, 06:20
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Boris
- Posts: 67
- Joined: 25 May 2012, 14:35
- Location: R&M
Re: pseudo code/brief explanation of a full body IK structure?
i think those guys could explain everything what you to want -- http://www.digitaltutors.com/training/s ... -tutorialsfaizol wrote:Hi all,
Can anyone explain briefly about the basic structure or a hierachy of a simple full body IK implementation?
Thanks a bunch.
cheers,
Oops ,something went wrong 
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faizol
- Posts: 7
- Joined: 29 Jan 2012, 06:20
Re: pseudo code/brief explanation of a full body IK structure?
Thanks for the link, but that's not what I'm looking for. I'm looking for something like a pseudo algorithm (or general rules) of implementing full body IK system, much like Maya's human IK system, or something like this;Boris wrote:i think those guys could explain everything what you to want -- http://www.digitaltutors.com/training/s ... -tutorialsfaizol wrote:Hi all,
Can anyone explain briefly about the basic structure or a hierachy of a simple full body IK implementation?
Thanks a bunch.
cheers,
http://vimeo.com/21151418
I'm not looking specifically for ICE implementation, just a general rule if I need to build or script a rig with full body IK system features.
Thanks.