pseudo code/brief explanation of a full body IK structure?

Issues concerning rigging & Face Robot...
faizol
Posts: 7
Joined: 29 Jan 2012, 06:20

pseudo code/brief explanation of a full body IK structure?

Post by faizol » 24 Aug 2012, 10:17

Hi all,

Can anyone explain briefly about the basic structure or a hierachy of a simple full body IK implementation?

Thanks a bunch.

cheers,

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Boris
Posts: 67
Joined: 25 May 2012, 14:35
Location: R&M

Re: pseudo code/brief explanation of a full body IK structure?

Post by Boris » 24 Aug 2012, 10:38

faizol wrote:Hi all,

Can anyone explain briefly about the basic structure or a hierachy of a simple full body IK implementation?

Thanks a bunch.

cheers,
i think those guys could explain everything what you to want -- http://www.digitaltutors.com/training/s ... -tutorials :)
Oops ,something went wrong :D

faizol
Posts: 7
Joined: 29 Jan 2012, 06:20

Re: pseudo code/brief explanation of a full body IK structure?

Post by faizol » 24 Aug 2012, 10:54

Boris wrote:
faizol wrote:Hi all,

Can anyone explain briefly about the basic structure or a hierachy of a simple full body IK implementation?

Thanks a bunch.

cheers,
i think those guys could explain everything what you to want -- http://www.digitaltutors.com/training/s ... -tutorials :)
Thanks for the link, but that's not what I'm looking for. I'm looking for something like a pseudo algorithm (or general rules) of implementing full body IK system, much like Maya's human IK system, or something like this;
http://vimeo.com/21151418

I'm not looking specifically for ICE implementation, just a general rule if I need to build or script a rig with full body IK system features.

Thanks.