The 24th Hour-Ground Zero

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Mason
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The 24th Hour-Ground Zero

Post by Mason » 21 Aug 2012, 13:47

The 24th Hour-Ground Zero V2

More Smoke, car etcetc.







http://www.youtube.com/watch?v=3CcS_UoFMfs
%-(



Vimeo Link: https://vimeo.com/48282104

The 24th Hour-Ground Zero

Dramatic slow motion nuclear simulation + sound.
Tactical nuclear weapon, full city Destruction. 1920x800 HD
Credits: Simulation, rendering, city, composite and all work - Király András (Mason)
http://masonmaster.daportfolio.com/
Software: Softimage, Houdini, Mental Ray, After Effects.
Workstation: Intel E8400, G-Force 250 GT 1GB, 4 GB Ram, 1,5 TB HD.

Roll up the sound, full screen, and give him some tv distance.
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Last edited by Mason on 12 Dec 2012, 15:40, edited 24 times in total.

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Mason
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Re: The 24th Hour-Ground Zero

Post by Mason » 22 Aug 2012, 15:50

Update video! x_x
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Last edited by Mason on 07 Sep 2012, 23:04, edited 2 times in total.

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Mason
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Re: The 24th Hour-Ground Zero

Post by Mason » 24 Aug 2012, 07:20

Vimeos HQ ready.
Last edited by Mason on 06 Sep 2012, 18:07, edited 1 time in total.

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Mason
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Re: The 24th Hour-Ground Zero

Post by Mason » 27 Aug 2012, 08:13

https://vimeo.com/48282104

Unfortunately I can not link it in HD, go to vimeo.
Nuclear simulation a very difficult task. It has thus been.
That's it, sure that I could have had more, but now that's it. #:-s

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Mason
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Re: The 24th Hour-Ground Zero

Post by Mason » 27 Aug 2012, 13:44

I do not like it? :-?? Or what is this silence? :-?

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Mason
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Re: The 24th Hour-Ground Zero

Post by Mason » 05 Sep 2012, 12:08

Update: City traffic, more smoke & dust. Strong atmosphere & rain. Dark color correction. \m/

I think it is very good, in addition to a home machine made.​​ :-

Really the end. i-)

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gustavoeb
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Re: The 24th Hour-Ground Zero

Post by gustavoeb » 05 Sep 2012, 13:48

Hey Mason,
I love the city, the traffic and the particle movement on the explosion, this are not easy to get right and I applaud your efforts. :-bd
Some good technical achievements but I think you missed a bit more of a cinematic look/feel.

Some of it, I understand might be intentional. For example, the very wide angle shot does not help one get in touch with the carnage going on, as it feels like a tiny city far far away. It would be much more appealing to present the city from afar, and then close up on some massive damage. That said I understand a close up of the destruction would make it all a lot more difficult, and that might have influenced your choices.
Apart from camera choices the yellow/blue contrast you use, with very saturated colors, does not invoke (at least with my cultural background) then pain and suffering of the moment. Not only that but to to brightness of the explosion all colors in scene should be more affected by it. Bottom line is a more monochromatic look would feel both more real and sad. For reference check out the explosion on Terminator 2. The sky turn as red as blood!

Cheers mate
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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Mason
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Re: The 24th Hour-Ground Zero

Post by Mason » 05 Sep 2012, 14:57

Hi Gustavo. Thank you.

Unfortunately, there were some limitations. Of course always will be better or more, the question how much time is the thing. :-t
That's it. Terminator movie or other movie not care, terminator nor realistic, the shots and cars and the red sky neither.
Nobody had seen anything like it since it did not happen, can only imagine be, and I so imagine. :ymparty:

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Mason
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Re: The 24th Hour-Ground Zero

Post by Mason » 08 Sep 2012, 03:56

A little color correction. ;)

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Re: The 24th Hour-Ground Zero

Post by Mason » 12 Dec 2012, 15:41

Update-V2 (first post).