Lightmap, how bake it?

Discussions about rendering in SOFTIMAGE©
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Nizar
Posts: 725
Joined: 30 May 2010, 20:54

Lightmap, how bake it?

Post by Nizar » 12 Aug 2012, 16:21

Used to open ultimapper and have all I need, but now I need a Light map for a lowpoly/real time character. Didn't find any about on the usual (and useful) F1 guide. Any idea about?

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Memag
Posts: 339
Joined: 08 Aug 2010, 23:37
Location: Tits

Re: Lightmap, how bake it?

Post by Memag » 12 Aug 2012, 17:23

Get-> Property-> Rendermap

There is render tree node called "Color sampler" as well, it's in Lightmap category.
I think that could work too.

Also read these instructions.

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Nizar
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Joined: 30 May 2010, 20:54

Re: Lightmap, how bake it?

Post by Nizar » 12 Aug 2012, 17:27

Thanks Mr Memag, I will try it :)

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Nizar
Posts: 725
Joined: 30 May 2010, 20:54

Re: Lightmap, how bake it?

Post by Nizar » 13 Aug 2012, 18:40

I found a nice tutorial:
http://cryrid.com/art/?p=12

Moderator edit: oops, wrong tags - HB