Lightmap, how bake it?
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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54
Lightmap, how bake it?
Used to open ultimapper and have all I need, but now I need a Light map for a lowpoly/real time character. Didn't find any about on the usual (and useful) F1 guide. Any idea about?
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Memag
- Posts: 339
- Joined: 08 Aug 2010, 23:37
- Location: Tits
Re: Lightmap, how bake it?
Get-> Property-> Rendermap
There is render tree node called "Color sampler" as well, it's in Lightmap category.
I think that could work too.
Also read these instructions.
There is render tree node called "Color sampler" as well, it's in Lightmap category.
I think that could work too.
Also read these instructions.
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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54
Re: Lightmap, how bake it?
Thanks Mr Memag, I will try it 
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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54