Lagoa unstable with high velocity colliders (and workaround)

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gustavoeb
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Lagoa unstable with high velocity colliders (and workaround)

Post by gustavoeb » 08 Aug 2012, 17:54

I thought I would mirror this thread here, as it has valuable info about this weird bug:
http://forums.cgsociety.org/showthread. ... &t=1063613
Gustavo Eggert Boehs
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scon
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Joined: 13 Jan 2025, 12:33

Re: Lagoa unstable with high velocity colliders (and workaround)

Post by scon » 26 Jan 2025, 08:28

Does by any chance anyone still knows what the workaround was? I had backupped cg society many years ago but unfortunatly the backup wasn't deep enough to enter the thread.