xsi 2013 destroys models / objects?

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nospitters
Posts: 52
Joined: 06 Jul 2012, 16:08
Location: bremen, germany

xsi 2013 destroys models / objects?

Post by nospitters » 20 Jul 2012, 08:00

hi,

i have a strange behaviour in xsi 2013.
i have a rigged character (with gear) and i made some rendertests and after closing the render preview window a couple of times, suddenly my character was broken (see image). points of the objects converge to the world center.
first i thought its a display bug, because this also happend in previous versions and after saving and reopen the scene, this “display bug” normally disapears. but in xsi 2013 after saving and reopening, this bug stays the same.
the deformers are also not causing this problems, they are in the expected places.
somethings going wrong with the envelope operator. when i mute it, the objects looking fine.
looking at the weighting editor, i cant see any additional deformers added to the object…

dont know whats happenig and i cant revert to a normal behaviour of my rigged character!
please help, beacause this is a production character and i am afraid of loosing my whole project during my production....
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Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: xsi 2013 destroys models / objects?

Post by Rork » 20 Jul 2012, 08:36

I've seen this in previous versions of SI as well, cannot recall a solution atm.

I'm hearing some odd stories about 2013, haven't taken the plunge yet myself..

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

nospitters
Posts: 52
Joined: 06 Jul 2012, 16:08
Location: bremen, germany

Re: xsi 2013 destroys models / objects?

Post by nospitters » 20 Jul 2012, 08:57

thank you for the fast reply.
but this is no good news.

deleting the envelopes and assigning it fresh from scratch, also not helping. the same behaviour. the whole scene is broken. very strange...
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Mathaeus
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Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Re: xsi 2013 destroys models / objects?

Post by Mathaeus » 20 Jul 2012, 08:59

in older SI versions, this happened if your scene had a call to some non-existent external plugin, custom shader, or like. Somehow, after warning message, envelope operator was unable to load completely ( even the initial problem had nothing with envelope operator)
If it's the same problem, solution is to re-install all plugins or shaders used in scene or model, *before* loading anything with envelope op.

nospitters
Posts: 52
Joined: 06 Jul 2012, 16:08
Location: bremen, germany

Re: xsi 2013 destroys models / objects?

Post by nospitters » 20 Jul 2012, 10:03

i concentrated on the deformers, and i realized that some deformers were disapeared from the viewport display. they are there, as well as in the deformers group and in the weight editor, but i cant make them visible in the viewport...they will not evaluate anymore by the envelope operator.

all my plugins are in a workgroup. i disconnected the workgroup, ok gear was gone, model looks even stranger, but the concerning deformers stay disapeared...
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Mathaeus
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Re: xsi 2013 destroys models / objects?

Post by Mathaeus » 20 Jul 2012, 10:29

then it's something else, not what I meant. Just for info, the issue I've described, it was per SI session, re-load of SI was required to fix.

What about Python installation, btw.