A material for each engine ?

Discussions about rendering in SOFTIMAGE©
benoit81
Posts: 73
Joined: 03 Oct 2011, 18:51

A material for each engine ?

Post by benoit81 » 19 Jul 2012, 09:28

Hello,
I would like to know if it's possible to apply a specific material for a specific rendering engine? i.e. actually I can plug a material for software rendering (Mental Ray), and another one for realtime (OGL). I would like to extend for each engine : one for mental ray, one for maxwell, one for 3delight, one for luxrender, one for octane, one for vray* ... Even one for hqv, since it can be interesting to use hqv for rendering, and have another setting for mental ray.
Is it actually possible to do something like that ? Or is there any plugin that can achieve that ?
Thank You,

* without using a pass/partition for each material

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: A material for each engine ?

Post by Rork » 19 Jul 2012, 12:38

short and simple answer:

- No -

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

scaron
Posts: 119
Joined: 08 Jul 2009, 03:16

Re: A material for each engine ?

Post by scaron » 20 Jul 2012, 21:17

actually there is a undocumented feature to do this but is reserved at the renderer plugin side. so arnold, vray, maxwell etc would need to implement this in their plugin. these developers should talk directly with softimage devs cause its undocumented.

the short of it is each renderer has a 'define' callback (MyRenderer_Define) which acts like the new shader plugin definition. supposedly you can add new ports here.

i only know this because of a conversation had with a developer, i have never used it or tested it.

steven

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: A material for each engine ?

Post by Rork » 21 Jul 2012, 08:14

That would have been my longer and more complicated story. ;)

But atm there is no way to do the things he wants.

cheers for that answer steven,

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!