EXR slow to render?

Discussions about rendering in SOFTIMAGE©
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Kerro Perro
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Joined: 20 Mar 2011, 00:01
Location: Leiden, the Netherlands

EXR slow to render?

Post by Kerro Perro » 14 Jul 2012, 11:29

This may be a really stupid noob question but why is the .exr format so much slower to render than say a .tiff? (both at full float..)

I want to use them simply because i'm using render channels and the exr's don't have those annoying black lines around the alpha but when it's this much slower it's not really worth it...

EDIT: whoops i just figured out how to get rid of the black lines (straight vs premultiplied alpha :ymblushing: ) so no need for exr for that but still curious as to why they render so slow..

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SamHowell
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Joined: 09 Jun 2009, 12:09
Location: Birmingham

Re: EXR slow to render?

Post by SamHowell » 16 Jul 2012, 15:34

The file format you save your rendered frames as shouldn't make any difference to your actaul render times at all.

Maybe the time taken to process those frames before actaully saving them as the larger .exr has some kind of effect? This should be negligible anyway.

Please correct me somebody if I'm wrong.

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ActionArt
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Joined: 25 Nov 2010, 17:23
Location: Canada

Re: EXR slow to render?

Post by ActionArt » 16 Jul 2012, 15:51

It should make very little difference. Now I'm curious, I'll have to test...

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Kerro Perro
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Joined: 20 Mar 2011, 00:01
Location: Leiden, the Netherlands

Re: EXR slow to render?

Post by Kerro Perro » 16 Jul 2012, 16:14

That would be cool - i noticed it several times with the same scene, only thing of note was that it had a lot of seperate framebuffers, maybe that was it? Anyhoo i can't check again right now so would be cool if someone else can confirm or deny this ;)

grahamef
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Joined: 23 Jun 2009, 19:01

Re: EXR slow to render?

Post by grahamef » 16 Jul 2012, 17:19

My first guess would be that it's not related to the actual rendering time, but that the disk I/O is a bottleneck with the larger files.

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Kerro Perro
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Location: Leiden, the Netherlands

Re: EXR slow to render?

Post by Kerro Perro » 17 Jul 2012, 11:17

Hey guys i haven't had a chance to check this again yet but i just spoke to Rob Wuijster (Rork) and he said it must've been the many custom framebuffers i was using: writing out to them costs a lot of time.

He's pretty much the most experienced guy i know so i'm pretty sure he's right ;)

Will test some more as soon as i have the time!