zbrush fibermesh
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wayfarer
- Posts: 27
- Joined: 21 Oct 2011, 10:36
zbrush fibermesh
i use ice strands as a hair from zbrush fibermesh or kristinka, but strands thickness increase as it's far away from world origin, what should i do? it's make me crazy and i can't find anything useful, thank you
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wayfarer
- Posts: 27
- Joined: 21 Oct 2011, 10:36
Re: zbrush fibermesh
i am still looking for solution, please any idea?
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Mathaeus
- Posts: 1778
- Joined: 08 Jun 2009, 19:11
- Location: Zagreb, Croatia
Re: zbrush fibermesh
hello,
default is strand size in pixels, so you have impression of increasing the size. In newer SI versions you're able to set absolute size in SI units, instead of pixels. I'd believe this is explained in docs.
For older SI versions, there are few nodes in kH pack for emulating strand size in SI units, "kH strand screen size in SI units", or something like.
default is strand size in pixels, so you have impression of increasing the size. In newer SI versions you're able to set absolute size in SI units, instead of pixels. I'd believe this is explained in docs.
For older SI versions, there are few nodes in kH pack for emulating strand size in SI units, "kH strand screen size in SI units", or something like.
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wayfarer
- Posts: 27
- Joined: 21 Oct 2011, 10:36
Re: zbrush fibermesh
actually i was waiting for you to reply ;) , and again thank you for your great help, you were always be my mentor in this hair stuff , and you are always available , i will work on your answer.
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wayfarer
- Posts: 27
- Joined: 21 Oct 2011, 10:36
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Mathaeus
- Posts: 1778
- Joined: 08 Jun 2009, 19:11
- Location: Zagreb, Croatia
Re: zbrush fibermesh
actually I have no newer SI version in front of me, otherwise I'd answer directly. According to online docs, should be a special node, called 'set segment size mode'. For zbrush fibermesh or kH stuff, which doesn't simulate automatically, you plug this node in any port of root ICE tree. Seems to be per object context. That is, just a switch for entire ICE point cloud.
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CiaranM
- Posts: 87
- Joined: 08 Jun 2009, 23:37
- Location: London
Re: zbrush fibermesh
Just set the ICE attribute self.shapesizeabsolute to true. Now the strand width will be defined in scene units, not pixels. So, you may need to adjust the strand width to compensate
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wayfarer
- Posts: 27
- Joined: 21 Oct 2011, 10:36
