kristinka hair

Discussions about SOFTIMAGEs© Interactive Creative Environment©
wayfarer
Posts: 27
Joined: 21 Oct 2011, 10:36

kristinka hair

Post by wayfarer » 03 Jul 2012, 15:36

hi when i fix pointcloud at world origin and i rotate emmiter, hair getting messy, what should i do?
you can test it in some kristinka samples like "grouping_by_polygons.emdl" or "follow_curves_plus_fur.emdl"

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Mathaeus
Posts: 1778
Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Re: kristinka hair

Post by Mathaeus » 03 Jul 2012, 18:37

wayfarer wrote:hi when i fix pointcloud at world origin and i rotate emmiter, hair getting messy, what should i do?
you can test it in some kristinka samples like "grouping_by_polygons.emdl" or "follow_curves_plus_fur.emdl"

Hello Wayfarer,
emitter isn't supposed to move. Instead, you want to use a deformed copy. There's ready made setup in sample called 'deform hair'. That's for hair that completely follows the movement of deformed copy, like short hair, fur or like. For more complex movement there is tutorial.

By the way, if you're already with this stuff, would be nice to use the latest version, 3.1.

Cheers

wayfarer
Posts: 27
Joined: 21 Oct 2011, 10:36

Re: kristinka hair

Post by wayfarer » 04 Jul 2012, 06:35

it worked, i setup hair for four character and it's killing me during these two days, i really owe you man ,thank you for all your support :-bd