hi when i fix pointcloud at world origin and i rotate emmiter, hair getting messy, what should i do?
you can test it in some kristinka samples like "grouping_by_polygons.emdl" or "follow_curves_plus_fur.emdl"
kristinka hair
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Mathaeus
- Posts: 1778
- Joined: 08 Jun 2009, 19:11
- Location: Zagreb, Croatia
Re: kristinka hair
wayfarer wrote:hi when i fix pointcloud at world origin and i rotate emmiter, hair getting messy, what should i do?
you can test it in some kristinka samples like "grouping_by_polygons.emdl" or "follow_curves_plus_fur.emdl"
Hello Wayfarer,
emitter isn't supposed to move. Instead, you want to use a deformed copy. There's ready made setup in sample called 'deform hair'. That's for hair that completely follows the movement of deformed copy, like short hair, fur or like. For more complex movement there is tutorial.
By the way, if you're already with this stuff, would be nice to use the latest version, 3.1.
Cheers
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wayfarer
- Posts: 27
- Joined: 21 Oct 2011, 10:36
Re: kristinka hair
it worked, i setup hair for four character and it's killing me during these two days, i really owe you man ,thank you for all your support 