It's a great way of getting a "painted surface" on an object without it swimming or flickering like you get when you apply a Photoshop filter or one of the "painterly effects" in the FXTree. I really want to use it for this project : http://kerroperro.deviantart.com/art/An ... -309193910 - i got the comp looking just the way i want for stills but as soon as i animate it starts to swim
I'm trying to understand what the blenderguys are talking about but i'm afraid i'm not quite getting it.... I'm currently seeing if i just comp together a buch of displaced renders i will get a similair effect but i would be great in one pass! They say "it can be done in almost any CG package, without any special render code or features specific to non-realistic rendering." and i'm sure it can be done in Softimage - if only i wasn't so dim...
EDIT: ok i found the "origin" of technique and it is very nicely explained in this video:
2nd EDIT: i found other techniques that also seem really great - see below..

