I wasn't sure whether to post this here or the modeling forum, but I figured this is more a shader issue than anything else.
I'm trying to get believable headlights on my car, but the reflector seems to look a little weird.
I dont have blueprints for the headlights, so I've been doing this based on photographs, but it's possible there are some errors in the proportions. For instance, the "back wall" of the reflector might be too far deep, thus losing it's brightness.
It has a mia_material shader on it like almost everything on the car. I started out with Rork's fine chrome preset, but I've been playing with the values quite a bit (with very little success so far).
Any suggestions most welcome
Current attempt: http://i30.tinypic.com/28ldyip.jpg
Render tree: http://i26.tinypic.com/vnpaww.jpg