Softimage 2013 SP1 available
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Hirazi Blue
- Administrator
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Softimage 2013 SP1 available
Download it from here
Read all about the bugfixes at Stephen Blair's Support Blog or in the readme from the download page...
Read all about the bugfixes at Stephen Blair's Support Blog or in the readme from the download page...
Stay safe, sane & healthy!
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rray
- Moderator
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- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Softimage 2013 SP1 available
Thanks. Looks like a nice bugfix release. 
softimage resources section updated Sep 26th 2026
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gfxman
- Posts: 92
- Joined: 28 Mar 2011, 13:14
Re: Softimage 2013 SP1 available
This was fast. Hope to see sp2 and sp3 coming at the same speed. Was any of the "bug and fix" requested in in the xsi base topic addressed ?
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Maximus
- Posts: 1121
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Re: Softimage 2013 SP1 available
it appears they implemented in this installation the .dll and .mi for useribl. Nice to see they did that.
There is also an alembic import .mi File now.
There is also an alembic import .mi File now.
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: Softimage 2013 SP1 available
but transp shadow mode is not working.Maximus wrote:it appears they implemented in this installation the .dll and .mi for useribl. Nice to see they did that.
There is also an alembic import .mi File now.
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Maximus
- Posts: 1121
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Re: Softimage 2013 SP1 available
yep, they probably just copy/paste the .dll from maya like i did.Kzin wrote:but transp shadow mode is not working.Maximus wrote:it appears they implemented in this installation the .dll and .mi for useribl. Nice to see they did that.
There is also an alembic import .mi File now.
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: Softimage 2013 SP1 available
the user_ibl is not implemented, it looks like that the sp1 installation is taking the custom shader stuff from orig 2013 and adds it to the sp1 inst.
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Maximus
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Re: Softimage 2013 SP1 available
alright then i stand corrected, nevermind!
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FXDude
- Posts: 1145
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Re: Softimage 2013 SP1 available
Nice (rather reassuring) to see such swift yet quite "deep" or elaborate fixes
touching seemingly every single aspect of SI.
(post-Autodesk shufflings)
("all aspects" but the FXTree of course:)
touching seemingly every single aspect of SI.
(post-Autodesk shufflings)
("all aspects" but the FXTree of course:)
Last edited by FXDude on 20 Jun 2012, 21:38, edited 1 time in total.
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Hirazi Blue
- Administrator
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Re: Softimage 2013 SP1 available
An interesting post about changes in the SI2013SP1 SDK concerning the Python shortcuts (the siutils module and the new sipyutils module) can be found (where else?) over at Stephen Blair's Support Blog.

Stay safe, sane & healthy!
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benoit81
- Posts: 73
- Joined: 03 Oct 2011, 18:51
Re: Softimage 2013 SP1 available
Very happy that it has been finally fixed.SOFT-5352 FBX exporter is splitting UVs causing issues in pipeline
IMHO, it does not fix all scenarios. I still have objects that generate lines artifacts with rendermap (those lines does not appear with 3ds Max render to texture).SOFT-5620 Ambient occlusion generated map has artifacts, in certain scenarios.
Thank you for this release.
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gena_f1
- Posts: 9
- Joined: 24 Jun 2010, 11:33
Re: Softimage 2013 SP1 available
This XSI bugs that appeared in 2013 and the version preserved in 2013_sp1
Autodesk breaks then it is always a stable work? ...
Autodesk breaks then it is always a stable work? ...
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Miladbat
- Posts: 1
- Joined: 27 Feb 2012, 00:18
- Skype: Milad l bathaee
Re: Softimage 2013 SP1 available
SOFT-5352 FBX exporter is splitting UVs causing issues in pipeline
oh that was a bug
i think that was a mistake from me in export to max !!!
good
oh that was a bug
i think that was a mistake from me in export to max !!!
good
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Ramon
- Posts: 111
- Joined: 19 Aug 2010, 20:47
Re: Softimage 2013 SP1 available
Didn`t work Adjust settings in clips from 2013 ver. Work one time per day.
Two siided lighting chek on and scale mesh in negative -1 in one direction - mesh will be black. Strange lighting in this options, some parts of mesh still black
Two siided lighting chek on and scale mesh in negative -1 in one direction - mesh will be black. Strange lighting in this options, some parts of mesh still black