nVidia keynote at GDC

News concerning 3D DCC business
User avatar
gustavoeb
Moderator
Posts: 587
Joined: 20 Jul 2010, 22:33
Skype: gustavoboehs

nVidia keynote at GDC

Post by gustavoeb » 17 May 2012, 16:43

http://www.cgrecord.net/2012/05/gtc-201 ... ideos.html

oh if we only had all this computing power in our ICE sims :ymdaydream:
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

iamVFX
Posts: 697
Joined: 24 Sep 2010, 16:28

Re: nVidia keynote at GDC

Post by iamVFX » 17 May 2012, 18:11

Everybody drool on things that showed on tech presentations that works if you a programmer that can write these tech presentations.

Oh, and yes, brand new GTX XXX FULL POWEH thing.

I remember dx10 and dx11 was a boom for couple of years before. dx10 was dropped from Softimage, even videogames mostly not uses dx10/11 since it mass market crap. Except gpu geometry instances feature that not so useful for games.

iamVFX
Posts: 697
Joined: 24 Sep 2010, 16:28

Re: nVidia keynote at GDC

Post by iamVFX » 17 May 2012, 19:07

And about that real time shatter simulation - just listen what and how he says things about geometry and calculation of hlsl shaders! This lazy pr is aimed at non-technical people.

Momentum bullet integration and Implosia shatter do this with cylinders almost at the same speed on the cpu. But HEY! Do you remember that hlsl shader should be process at the same time? Whoa, it definitely worth 1000$

And sorry for double posting, I know that I'm not making friends by posting this but it just felt right to say that

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 09:59
Location: warsaw

Re: nVidia keynote at GDC

Post by origin » 17 May 2012, 19:26

Ain't new radeons faster at gpgpu than nvidia anyways?...

User avatar
gustavoeb
Moderator
Posts: 587
Joined: 20 Jul 2010, 22:33
Skype: gustavoboehs

Re: nVidia keynote at GDC

Post by gustavoeb » 18 May 2012, 13:49

ok ok, but were you not impressed by it running a fluid sim/poligonization/raytracing in real time? come on :)
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

iamVFX
Posts: 697
Joined: 24 Sep 2010, 16:28

Re: nVidia keynote at GDC

Post by iamVFX » 18 May 2012, 14:11

gustavoeb wrote:ok ok, but were you not impressed by it running a fluid sim/poligonization/raytracing in real time? come on :)
Amount of water and reflected objects was spectacular. About RT raytracing - turn video to full screen on 720p resolution, you'll see aliasing all over the place

I'm was more impressed with your tests of lagoa advection method than this. And just imagine a next step: you'll have to cache simulation still. So why would not it be better to buy solid-state drive for better caching time? Or if you make a game why would you spend all resources of the card for water sim and limit the players with old hardware?

In every single way that I'm thinking about it, it has no practical use in daily life unless you're the programmer that can write software for gpu farms

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 17:23
Location: Canada

Re: nVidia keynote at GDC

Post by ActionArt » 18 May 2012, 15:41

There's been so many awesome demonstrations of what can be done but nobody (with the possible exception of Houdini) has managed to produce a single product that is production ready for the average user. Fast volume rendering of very realistic smoke effects was demonstrated by Nvidia years ago...I'm sure there are reasons but it's so disappointing.