mib two sided material issue
-
Caveman
- Posts: 211
- Joined: 12 Feb 2011, 11:38
mib two sided material issue
Hi In this scene I have set a wall with two sided material with a transparent material on the back and a architectural material on the front. The idea is to render the scene through the wall without blocking the camera's view. Everything renders fine except for the Glow effect which get blocked by the wall. Any idea why this is happening?
You do not have the required permissions to view the files attached to this post.
-
Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: mib two sided material issue
glow is a post effect and because of that its not possible to get objects into account which are blocked by other objects.Caveman wrote:Hi In this scene I have set a wall with two sided material with a transparent material on the back and a architectural material on the front. The idea is to render the scene through the wall without blocking the camera's view. Everything renders fine except for the Glow effect which get blocked by the wall. Any idea why this is happening?
post effects are applied to the whole image after the image is rendered so it does not know whats happen in the scene. it dont know if a object is transparent or reflective or like in this example, that there is an object behind another one.
render in passes and create the glow in post, best way.
-
Caveman
- Posts: 211
- Joined: 12 Feb 2011, 11:38
Re: mib two sided material issue
Thanks, I thought so
Will put the glow effect in post.