Particle position as goal

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spurv
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Particle position as goal

Post by spurv » 24 Apr 2012, 14:01

Hi,

Anyone knows how can I use the particle positions of a point cloud as a goal for particles on another point cloud?

Tks
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spurv
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Re: Particle position as goal

Post by spurv » 24 Apr 2012, 14:59

Ok,

Imagine you want to create a pile of cards building up like tetris.... what would be the best approach?
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fabricio.chamon
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Re: Particle position as goal

Post by fabricio.chamon » 24 Apr 2012, 15:38

on an insumulated icetree, build all your pile at once.
get any mesh or a null -> point in volume/test inside null -> NOT -> delete point.

now animate the null/geo to reveal the particles.

of course this is as simple as it can get, put the flourishes on top of it.

fabricio.chamon
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Re: Particle position as goal

Post by fabricio.chamon » 24 Apr 2012, 15:39

ops, sorry I misunderstood your question... L-)

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bottleofram
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Re: Particle position as goal

Post by bottleofram » 24 Apr 2012, 15:46

Can you explain that in more detail? I dont think you intentions are quite clear.

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spurv
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Re: Particle position as goal

Post by spurv » 24 Apr 2012, 15:57

Sure,

I want to animate a tower of cubes growing, imagine tetris but with cubes slowly pilling on top of each other, a bit randomly NO rigid body dynamics.
I'm animating it by hand but its a pain in the ass.

So my approach would be, generate a 3D grid of particles and then try to match another point cloud with the positions on that grid, like a particle morph/Goal.. but I cant do it... X( X(
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xsisupport
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Re: Particle position as goal

Post by xsisupport » 24 Apr 2012, 19:42

Here's something simple. The target point cloud is an empty point cloud with an ICE tree that uses Generate 3D Point Grid. That way the points have IDs. I rotated it so the lower IDs are at the bottom.

Then I emit from a point cloud and match up the emitted points with the corresponding point on the target.
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spurv
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Re: Particle position as goal

Post by spurv » 25 Apr 2012, 17:29

Wow, great man!! Can´t wait to try this tomorrow!
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spurv
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Re: Particle position as goal

Post by spurv » 26 Apr 2012, 10:09

Perfect man, It really works! Tks!
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