LuxRender - anyone tried this? V1 released - SI support
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ActionArt
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Hirazi Blue
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Re: LuxRender - anyone tried this? V1 released - SI support
I tried this for a while, and it's nice, but that was a few years ago. The current bottle-neck to the Softimage users seems to be the sad fact that the official build for the LuXSI Softimage-plugin is quite outdated (and I recently read a report on the German xsiforum that it doesn't even properly support SI2012). There still seems to be development going on with the plugin, but it's AFAIK only available as source code.

Stay safe, sane & healthy!
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ShaderOp
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Re: LuxRender - anyone tried this? V1 released - SI support
I gave it a try when it was at version 0.8. It's an impressive piece of tech... for a free, open source project. It's unbiased, thus slow and kind of noisy, and as far as I remember it was missing a few key features like SSS.
It's still a very promising project, particularly with all the work they are putting into GPU acceleration. I'm baffled that the Blender Foundation caught the "not made here" syndrome and decided to start from scratch with Cycles instead of investing in Lux.
That said, seeing how long it took other third-part render engines to integrate with SI, I wouldn't even try working on an exporter for Lux, and I wouldn't hold my breath waiting for someone else to do it. If unbiased is what you want, then Maxwell is here, it's not too expensive, and it has excellent integration with SI.
HTH
It's still a very promising project, particularly with all the work they are putting into GPU acceleration. I'm baffled that the Blender Foundation caught the "not made here" syndrome and decided to start from scratch with Cycles instead of investing in Lux.
That said, seeing how long it took other third-part render engines to integrate with SI, I wouldn't even try working on an exporter for Lux, and I wouldn't hold my breath waiting for someone else to do it. If unbiased is what you want, then Maxwell is here, it's not too expensive, and it has excellent integration with SI.
HTH
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povmaniaco
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Re: LuxRender - anyone tried this? V1 released - SI support
Greetings...
LuXSI is alive.. and functional:)
Source..
http://src.luxrender.net/luxsi/summary
LuxRender forum entry..
http://www.luxrender.net/forum/viewforum.php?f=18
Newcomer (<20 posts) alert: please use the URL tags - HB
LuXSI is alive.. and functional:)
Source..
http://src.luxrender.net/luxsi/summary
LuxRender forum entry..
http://www.luxrender.net/forum/viewforum.php?f=18
Newcomer (<20 posts) alert: please use the URL tags - HB
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Hirazi Blue
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Re: LuxRender - anyone tried this? V1 released - SI support
(Quoted from here)povmaniaco wrote:Currently, LuXSI not work on x64 systems.
Sadly, for most Softimage users, where x64 seems to be the norm, this means it can't be considered "functional"...
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povmaniaco
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Re: LuxRender - anyone tried this? V1 released - SI support
It all depends on the party who want to read ..
mirkoj wrote:
mirkoj wrote:
LuXSI is inside SI2013 SP1 x64 and starting render in GUI and console without problem.
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forton
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Re: LuxRender - anyone tried this? V1 released - SI support
So what do we need to install to make it work in 64bit, do you mean it already works?
Plenty of people with softimage on 64bit here I guess, if you need help with compiling the 64bit version I'm willing to try.
Will visual studio express do the job or do you need the professional version?
Cheers, Wim
Plenty of people with softimage on 64bit here I guess, if you need help with compiling the 64bit version I'm willing to try.
Will visual studio express do the job or do you need the professional version?
Cheers, Wim
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Hirazi Blue
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Re: LuxRender - anyone tried this? V1 released - SI support
@povmaniaco - I wasn't attacking you, I was pointing out something you even repeated after mirkoj wrote this, that you hadn't found anyone who could provide a new official build. I don't blame you, but it's worth pointing out...
As to mirkoj's quote
;)
As to mirkoj's quote
That doesn't sound like an "official build" to me. No indication is even given which x64 dll he means. If you were to dig up this "x64 bit version" from the forum and incorporate it in the official build, however...replacing dll with some x64 bit version from forum
;)
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povmaniaco
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Re: LuxRender - anyone tried this? V1 released - SI support
Sorry .. Maybe I answered too overwhelming. I did not mean to disturb.
The problem with x64 versions, is that I do not have a machine with x64 architecture or economic capacity to purchase one.
Once again I apologize for my previous comment precipitate.
Greetings ..
The problem with x64 versions, is that I do not have a machine with x64 architecture or economic capacity to purchase one.
Once again I apologize for my previous comment precipitate.
Greetings ..
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Hirazi Blue
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Re: LuxRender - anyone tried this? V1 released - SI support
No problem...
I would take forton up on his offer (send him a Private Message for instance) or open a thread here asking for some assistance with a x64 build, as we are mostly on x64 here, as I have already pointed out... (I would even offer to try it myself, but that would get messy due to my own inexperience with C++)
;)
I would take forton up on his offer (send him a Private Message for instance) or open a thread here asking for some assistance with a x64 build, as we are mostly on x64 here, as I have already pointed out... (I would even offer to try it myself, but that would get messy due to my own inexperience with C++)
;)
Stay safe, sane & healthy!
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povmaniaco
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Re: LuxRender - anyone tried this? V1 released - SI support
forton wrote:
You must use the commercial version (There is a patch for MSVC 2008 but I have not gotten it to work)
Adding the fact that I do not have the necessary libraries of Softimage x64. If we also add that I'm using Mod Tool 7.5, x64 is mission impossible for me.
I will try to create a file CMakeList.txt to generate MSVC projects.
This would facilitate work a possible contributor
Greetings ..
P.D: Sorry, my english is "made in" Google Translator..
I'm working with MSVC 2008 Express which makes it even more complicated to develop x64 applications.So what do we need to install to make it work in 64bit, do you mean it already works?
Plenty of people with softimage on 64bit here I guess, if you need help with compiling the 64bit version I'm willing to try.
Will visual studio express do the job or do you need the professional version?
You must use the commercial version (There is a patch for MSVC 2008 but I have not gotten it to work)
Adding the fact that I do not have the necessary libraries of Softimage x64. If we also add that I'm using Mod Tool 7.5, x64 is mission impossible for me.
I will try to create a file CMakeList.txt to generate MSVC projects.
This would facilitate work a possible contributor
Greetings ..
P.D: Sorry, my english is "made in" Google Translator..
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povmaniaco
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Re: LuxRender - anyone tried this? V1 released - SI support
Finally... LuXSI 1.1 available, with x64 versions of plugin!!
With a lot of improvements!!
By the way .. Today is the fifth anniversary of the first publication of LuXSI.
Happy Birthday!
http://www.luxrender.net/forum/viewtopi ... =18&t=9167
With a lot of improvements!!
By the way .. Today is the fifth anniversary of the first publication of LuXSI.
Happy Birthday!
http://www.luxrender.net/forum/viewtopi ... =18&t=9167
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Letterbox
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Re: LuxRender - anyone tried this? V1 released - SI support
The Lux team and the plugin devs have done a great job. And getting it to work in opencl is a huge bonus. Thanks guys.
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ActionArt
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Re: LuxRender - anyone tried this? V1 released - SI support
Sweet! Will have to give that a try. Thanks indeed 
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Maximus
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Re: LuxRender - anyone tried this? V1 released - SI support
Going to test it out! Thanks a lot!
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benoit81
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Re: LuxRender - anyone tried this? V1 released - SI support
Is there any tutorial ? This engine seems nice ; but I do not manage to export textured objects. Should I uninstall the previous version before installing the new one ? Is there any list of supported/unsupported features (environment Image Base Lighting, multiple UVs per mesh, ICE) ?
How can we be sure that GPU also work (my graphic card seems to be quiet).
Maybe this opensource engine has a nice future on Softimage because other GPU renderer are postponed (octane plugin for Softimage, Indigo, Arion...). It seems to be a hard job to integrate a render into a 3D tool such as Softimage !
How can we be sure that GPU also work (my graphic card seems to be quiet).
Maybe this opensource engine has a nice future on Softimage because other GPU renderer are postponed (octane plugin for Softimage, Indigo, Arion...). It seems to be a hard job to integrate a render into a 3D tool such as Softimage !
“Writing a single path tracing renderer is not hard, but it is way different from writing a production renderer with thousands of features!,” jokes Fajardo. http://www.fxguide.com/featured/the-art-of-rendering/