So what i would like to do is a 2d/texture version of this: Its just some geometry of pipes that form a "maze" instanced on a grid point cloud, simple right? But i don't know how to do this with textures.. the closest thing i could find was this http://caffeineabuse.blogspot.com/2011/ ... g-ice.html - that would work if just set the sprites to emit on a grid but ideally i would like to able to bake the "mazes" on objects for further shading/texturing..
Now i saw Paul Smith working with textures in ICE http://vimeo.com/groups/ice/videos/33908339 but unfortunately i can only catch the merest glimpse of his ICE tree so i have no idea how he's doing it
Can anybody tell me how to get textures "instanced"??
Btw i also tried to get this effect using Enhance XSI nodes in the render tree but no joy, if anybody has a non-ICE solution that would be great too!
Thanks in advance!