Ruin

General discussion about 3D DCC and other topics
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Nizar
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Ruin

Post by Nizar » 18 Mar 2012, 12:10

A short from a little group (don't know if this is the right place for it...)



Moderator edit: I've moved this thread belatedly,
"Open Discussion" seems to be the best place to discuss work created by others - HB

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wireframex
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Re: Ruin

Post by wireframex » 18 Mar 2012, 13:50

Simply ... WOW !!!
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Hirazi Blue
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Re: Ruin

Post by Hirazi Blue » 18 Mar 2012, 20:14

Some nice visuals in there, but as a "short" I found it a bit bland/generic.
Somehow it has the "look & feel" of well-crafted game cinematics...
Well made nonetheless & a good promotion for Modo & Lightwave, I guess.
;)
Stay safe, sane & healthy!

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Nizar
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Re: Ruin

Post by Nizar » 18 Mar 2012, 21:45

Hirazi Blue wrote:Some nice visuals in there, but as a "short" I found it a bit bland/generic.
Somehow it has the "look & feel" of well-crafted game cinematics...
Well made nonetheless & a good promotion for Modo & Lightwave, I guess.
;)
Agree. Don't like the character animation (animation done in LW), but modo (used for modelling and rendering) give a good quality prove.

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JPWestmas
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Re: Ruin

Post by JPWestmas » 18 Mar 2012, 23:07

I'm pretty sure the weird run cycle has nothing to do with Lightwave. ;)

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Memag
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Re: Ruin

Post by Memag » 19 Mar 2012, 07:10

I loved it.

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Rork
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Re: Ruin

Post by Rork » 19 Mar 2012, 08:47

I have to agree with Hirazi.

It looks really good, especially in the beginning it looks impressive, but the storyline is boring and it lost me after the first minute.
Chase!! Flying Terminator thingies!! Explosions!!! Meh.....

It's too bad that you see wonderfully crafted animations all over the web, with the non-story being a placeholder for showing off effects.
But as a 'see what our studio can do' it's a big thumbs up.

my 2 eurocents of today,

rob
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Nizar
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Re: Ruin

Post by Nizar » 19 Mar 2012, 08:52

I'm pretty sure the weird run cycle has nothing to do with Lightwave. ;)
Oh sure :D I didn't mean this, sorry if my words was not clear and can be misunderstood .

I I remember a short all action, Azureus was the name, if I'm not wrong. The idea was create a short, with fast and furious action, like a tech demo for attracting some investor and involving in a more big project. I think this short has the some aim.

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origin
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Re: Ruin

Post by origin » 19 Mar 2012, 09:57

Nice!! Guys claims 10min per frame with brute force gi...try to do that in mentaldelay!

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Nizar
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Re: Ruin

Post by Nizar » 19 Mar 2012, 10:10

origin wrote:Nice!! Guys claims 10min per frame with brute force gi...try to do that in mentaldelay!
Do you mean cannot doing or want try?

Edit: oh... mental"delay", understood only now... I'm stupid :o)

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ActionArt
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Re: Ruin

Post by ActionArt » 19 Mar 2012, 17:47

The scenery and bugs/birds/atmos are truly great! On par with any feature film IMO. The character looked a little odd running but not bad.

I did have to wonder though why the missiles were so slow and the aircraft such a bad shot but that goes for most action movies. Great sense of speed from the MC point of view though.

Quite an ambitious project!

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Rork
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Re: Ruin

Post by Rork » 20 Mar 2012, 08:55

SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!