Momentum3 Local gravity.

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sugnsu
Posts: 6
Joined: 21 Jun 2009, 15:24

Momentum3 Local gravity.

Post by sugnsu » 17 Mar 2012, 20:43

I want to apply various gravity to per particle.
So I did global gravity set 0 and used "MOM blend velocities"node in ice tree.
But It's method simulation very unnatural.
Can somebody advice give to me? :ympray:

iamVFX
Posts: 697
Joined: 24 Sep 2010, 16:28

Re: Momentum3 Local gravity.

Post by iamVFX » 19 Mar 2012, 09:55

Momentum have only one main force - gravity, that can not be keyframed or changed over time... Actually, ICE bullet solver from SAP has as many forces as you like... I do not know whether Helge did it for speed sake or simply not implemented yet...

sugnsu
Posts: 6
Joined: 21 Jun 2009, 15:24

Re: Momentum3 Local gravity.

Post by sugnsu » 20 Mar 2012, 00:27

Thanks reply