Yeah....I just wet my pants.
-TS-
With the Refractive deal, Otoy will now have 40 employees, including a number in New Zealand where Refractive is based. Autodesk has invested an undisclosed amount in Otoy.
so... what about iRay? Autodesk confuses me a lotOtoy teams up with Autodesk to create cloud-rendering platform
i think its because iray is not an ad product and with octane they invest in something that could also sell their cloud rendering plans because they own parts of it.gustavoeb wrote: so... what about iRay? Autodesk confuses me a lot
Hi All,
Sorry for not replying earlier but i have been quite busy lately...
The venturebeat article came out too early and i was going to write an official announcement on the site today. (will follow soon)
First of all, I sold Refractive and Octane to OTOY Inc.
As you all know, our baby is growing up and needs to leave the home into the world, to grow up.
I have worked myself into hospital (twice) over the last years to create almost single handedly (and with the help of a few other excellent programmers after the first 6 months),
a renderer that competes favorably with iRay, Arion, you name it.
I cannot continue like this, it is bad for my health.
Also, due to the recession, It is not possible for RS to grow past 3-4 employees, limiting growth.
There is also a possibility that RS goes bankrupt within say the next year and then nobody has nothing anymore, and I am stuck with debt for life.
Selling RS has secured my personal future, I never need to worry about money again, and while you may be very envious of that, think of all the free time i will have to develop new projects in the future, and I have a lot of good ideas.
Here are a few very important answers to your questions:
1. Nothing will change for you and your licenses. Prices, free v1.0 final for beta licenses, etc... everything remains the same.
2. v2.0, which is still a long way off, will not become expensive.
3. OTOY Inc. is only 40 people big, so not a big corporation.
4. They develop cloud technology and actor capturing technology so they do not have people right now (at this very day) to start work on Octane, they will be hiring/expanding, so expect things to slowly chang during the next few months, it's a lot of logistics work. I can say that Sam Lapere is joining us in a couple of weeks (a coder with an excellent blog), and much more coders during the next months, development will skyrocket.
5. We will have offices in NZ (development) and LA (development, management), so we can offer faster support in different timezones.
6. Octane standalone and the plugins will remain as they are, and cloud versions will be optional, eg, you will be able to buy Octane v2.0 or whatever in the future to run on your machine.
7. Autodesk HAS NOTHING TO DO WITH THIS. OTOY Just develops cloud tech for them that's it. They have no say or any contact at all with the octane team. They cannot interfere with it either as they do not have any control whatsoever. I personally don't even know anyone at Autodesk, it's a cloud thing between the cloud department at OTOY and Autodesk only. The AutoCAD plugin is purely coincidental.
8. Regarding blender, we are still evaluating options for a blender plugin product. It's quite difficult due to the GPL restrictions on linking the octane engine into blender, and we wonder if the demand is big enough, since brecht joined our company, only to vanish 2 weeks later with a copy of our engine code and 4 months later announce 'cycles', which is now integrated into blender. Maybe a poll would be in order here to see what demand there is, as it costs time and money to develop these plugin products.
9. I (eg, Radiance) will stay working in the OTOY New Zealand and LA offices, managing octane development, aswell as all the current staff of Refractive Software LTD, eg nobody is going to go. I will be titled 'Chief Graphics Architect' at OTOY Inc. (sounds pretty spiffy eh I don't care much for titles though, they came up with it )
I understand some of you will reconsider helping new customers with questions on the site due to this announcement, but the truth is that it's going to take us at least 1-2 months to train people to provide support, so I ask everyone considering stopping offering help to reconsider for a short while, until we have the trained manpower we need. Just do it for me, and my gift to you of a 99 Euro GPU engine
I hope this answers most of your questions, and please ask me more, I will respond here...
Radiance
Refractive Software® and OctaneRender® now part of something bigger...
We are very pleased to announce that Refractive Software® had been acquired by OTOY® Inc.
OTOY® has been a strong partner of Refractive Software® since 2010, we finally agreed this progression was the next logical step for us to take.
All of us want to see OctaneRender® get to the next level, from both a business and technology perspective. When we found the right partner to make this happen, the opportunity was clear and the timing was right.
We are now 40 people strong, and that is a big change from the size we were at before.
What does this means for Octane Render?
First, there will be more corporate resources, engineers and staff which is currently being hired to work on the product - making OctaneRender® the best possible product it can be. I (Radiance) will become the Chief Graphics Architect at OTOY®, and remain the lead developer and architect of OctaneRender®.
There are some very talented people at OTOY® - including Paul Debevec, the inventor of the HDRI map as we all use today, whose LightStage® technology has been successfully commercialized by OTOY® since 2008. Last year, Autodesk® invested in OTOY's cloud rendering technology.
All that OTOY® is involved with is now potentially part of Octane's roadmap as we move forward as one company.
Jules Urbach, the CEO of OTOY®, started out as an OctaneRender® customer, just like everyone else on the licensed customer forums. His passion for OctaneRender® and his faith in this product is a big part of why this has happened.
Rest assured, the development team is more focused than ever, and OctaneRender® is not being changed or tampered with; we are not dropping plug-in support for any 3rd party products, and we are not altering the price-point of the final 1.0 product (199e), nor changing any promises we have made regarding beta licenses etc...
During the course of the next few months, we plan to focus 100% on getting OctaneRender® out of beta and into final release. This means final release of our major plug-ins for many 3D animation and modeling packages, some have been announced and some not yet, as well as instancing and other core rendering features that go alongside that.
Once this milestone is behind us, we will complete the transition to a brand new website, improved community forums and payment system to a new back-end being worked on at OTOY® LA.
Developing OctaneRender® has been an incredible experience, and we couldn't have made it here with you all of you. With the team backing OctaneRender® today, the future of the product we all care so much about is looking better than ever.
Yours,
Radiance (aka Terrence Vergauwen), Jules Urbach and the OctaneRender® Team.
where can we find a link to that?TwinSnakes007 wrote:Got some more info on this. Some folks didnt take kindly to his "I never have to worry about money again" comment, seeing as how he never delivered a final product.