Scatter Particles Per Poly

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Squizmek
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Scatter Particles Per Poly

Post by Squizmek » 25 Aug 2009, 09:10

Hi all,
I'm trying to place n particles on each polygon of a geometry. The problem is that 'Add Point' doesn't seem to accept an 'Array of Location per Polygon'.
Is this an ICE limitation or am I missing something here?
Feel free to try out the compound:
http://www.mbanimation.com/Add%20Points ... 20Poly.rar
You do not have the required permissions to view the files attached to this post.

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Scatter Particles Per Poly

Post by grahamef » 25 Aug 2009, 18:13

I can plug those ports together over here. I tried in 2010, 7.5, 7.01. and 7.0, and they all work.

Squizmek
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Re: Scatter Particles Per Poly

Post by Squizmek » 25 Aug 2009, 20:30

grahamef wrote:I can plug those ports together over here. I tried in 2010, 7.5, 7.01. and 7.0, and they all work.
ok but do the particles still spawn when plugging the location into the add point?
I can plug it in too but when I do it there are just no particles at all.

grahamef
Posts: 281
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Re: Scatter Particles Per Poly

Post by grahamef » 25 Aug 2009, 22:51

Yup, it all works fine.

Victorcg
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Joined: 26 Jun 2009, 08:59

Re: Scatter Particles Per Poly

Post by Victorcg » 26 Aug 2009, 07:41

grahamef wrote:I can plug those ports together over here. I tried in 2010, 7.5, 7.01. and 7.0, and they all work.
You have 2010? Where is the trial???

Squizmek
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Re: Scatter Particles Per Poly

Post by Squizmek » 26 Aug 2009, 08:05

I'm using 7.01 32bit on Vista. So what could be causing this? I'll give it a try on an XP machine.

grahamef
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Re: Scatter Particles Per Poly

Post by grahamef » 26 Aug 2009, 14:48

Victorcg wrote:You have 2010? Where is the trial???
I work on Softimage at Autodesk. 2010 hasn't been released yet, but will be soon.

Squizmek
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Re: Scatter Particles Per Poly

Post by Squizmek » 27 Aug 2009, 11:48

grahamef wrote:I can plug those ports together over here. I tried in 2010, 7.5, 7.01. and 7.0, and they all work.
Thank you grahamef for checking out the compound. I tried it under WinXP and it works!
So on Vista 32bit this is just not possible... GOOD TO KNOW!

If somebody can report this bug it would be nice, because I can't find any place to submit a bugreport on that totally cluttered autodesk site.

Does anyone have an idea how to get this bug fixed without switching to another OS? I might try a .NET update...

grahamef
Posts: 281
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Re: Scatter Particles Per Poly

Post by grahamef » 27 Aug 2009, 17:57

I logged it for you, attached the compound, and linked to this thread.

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Hirazi Blue
Administrator
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Joined: 04 Jun 2009, 10:15

Re: Scatter Particles Per Poly

Post by Hirazi Blue » 27 Aug 2009, 18:10

A little belatedly I can confirm this issue on Vista 64 as well...
Not being able to properly report bugs unless you are "on subscription" seems a bit strange, though...
My vote would be for the return of some kind of web form... :D
Stay safe, sane & healthy!

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Scatter Particles Per Poly

Post by grahamef » 27 Aug 2009, 20:41

Thanks for the update, Hirazi Blue, I've added the info to the log.

Squizmek
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Re: Scatter Particles Per Poly

Post by Squizmek » 27 Aug 2009, 21:44

thanks guys,
I will post here if I find any solution, which I doubt will happen.
If somebody can confirm that this issue doesn't exist on windows 7 I would be grateful!
(I have to decide wether to move to XP or wait for Windows7)

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Scatter Particles Per Poly

Post by grahamef » 27 Aug 2009, 23:00

As a workaround, you should be able to emit at positions but then get self.pointposition, then get the closest location on the emitter, plug that into Set Data (self.emitlocation), and plug that into the On Creation port of Add Point.

I tried it here and it works, but on XP32, natch.

Squizmek
Posts: 53
Joined: 11 Jul 2009, 11:13
Skype: squizmek

Re: Scatter Particles Per Poly

Post by Squizmek » 28 Aug 2009, 11:48

grahamef wrote:As a workaround, you should be able to emit at positions but then get self.pointposition, then get the closest location on the emitter, plug that into Set Data (self.emitlocation), and plug that into the On Creation port of Add Point.

I tried it here and it works, but on XP32, natch.
yay! that works, very simple workaround :)
thanks alot!!