Mitsuba - physically based render

New plugins, tools etc.
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Memag
Posts: 339
Joined: 08 Aug 2010, 23:37
Location: Tits

Mitsuba - physically based render

Post by Memag » 04 Mar 2012, 15:38

Mitsuba is an extensible rendering framework written in portable C++.
It implements unbiased as well as biased techniques and contains heavy optimizations targeted towards current CPU architectures.
The program currently runs on Linux, MacOS X and Microsoft Windows and makes use of SSE2 optimizations on x86 and x86_64 platforms.
So far, its main use has been as a testbed for algorithm development in computer graphics, but there are many other interesting applications.

Mitsuba comes with a command-line interface as well as a graphical frontend to interactively explore scenes.
While navigating, a rough preview is shown that becomes increasingly accurate as soon as all movements are stopped.
Once a viewpoint has been chosen, a wide range of rendering techniques can be used to generate images, and their parameters can be tuned from within the program. more

Image Image

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gaboraa
Posts: 317
Joined: 16 Apr 2010, 21:14

Re: Mitsuba - physically based render

Post by gaboraa » 18 Mar 2012, 20:37

I need some experiments to talk about it but looks great!

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TwinSnakes007
Posts: 316
Joined: 06 Jun 2011, 14:00

Re: Mitsuba - physically based render

Post by TwinSnakes007 » 23 Jul 2012, 17:50

FYI, I just committed a port of the ShaderDefs over to Python. Should be more accessible vs. C++

Next step is to write an exporter in Python to write the Shaders out to XML.

Hope to have something by the weekend.

-TS-