I'm trying to get as photo realistic renders from my car model as possible and I thought I'd try setting up a HDR image for an environment and using FG for lighting the scene.
Now, I don't know even if this is the best way to do it, please correct me if I'm on the wrong track with this setup!
Anyhow, so far my renders are a little dissapointing. As soon as I added the HDR environment, the colors started to look really washed out.
What would help to solve this? Or is my HDR sunrise not the best choice for this?
I'm have tried changing the gamma and exposure value for the hdr image, as well as the various settings of the simple tone mapping lens shader I have in my camera, but so far with very little improvements.
The scene has a single light, with the intensity at 0, and there should be no ambient light either (ambience). Most of the render settings are at their default values, except FG is turned on off course.
Yet my renders look like this (the rubber on tire should be black or at least much darker) - any tips?
