colour attribute for ice copies?

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Pete
Posts: 118
Joined: 16 Jun 2009, 07:28

colour attribute for ice copies?

Post by Pete » 28 Feb 2012, 22:59

Hi there,

I'm working on a little ice tree to make a colour wheel.
It just copies a disc object, adjusts the start and end point to make the slices. The one thing I'm stuck on though is how to colour the sections individually. Is there a way to assign a colour attribute to mesh copies like you would for particles?

Image

Thanks
Pete

fabricio.chamon
Posts: 94
Joined: 09 Jun 2009, 21:47

Re: colour attribute for ice copies?

Post by fabricio.chamon » 29 Feb 2012, 02:44

yes, just set any per point color attribute like "self.color" and use it in the render tree.

tip: once you connect the "color_attribute" node in the rendertree, go to the Material node > OpenGL Display tab > Vertex Color Display Property and type the attribute name so that it shows the colors right on the viewport. (skip the "self." here, so if the attribute is self.color, just type in "color")
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User avatar
Pete
Posts: 118
Joined: 16 Jun 2009, 07:28

Re: colour attribute for ice copies?

Post by Pete » 29 Feb 2012, 02:48

Cool thanks fabricio.chamon, thats exactly what I was looking for!
Pete