3ds Spline IK by Clovis Gay

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TwinSnakes007
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3ds Spline IK by Clovis Gay

Post by TwinSnakes007 » 27 Feb 2012, 03:57

This guy is not human! He's at it again!

I'm not sure, but dont we already have this in SI?


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JPWestmas
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Re: 3ds Spline IK by Clovis Gay

Post by JPWestmas » 27 Feb 2012, 16:54

Should be able to deform bones and meshes with splines just fine in most packages. That's what appears to be going on here.

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Memag
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Re: 3ds Spline IK by Clovis Gay

Post by Memag » 29 Feb 2012, 09:11

If you already haven't, you might want to take a look into GEAR or Sixbirds Rigging Solvers (StudioNest Brikgs), for a quick setup.
Especially the spline solvers (start at 00:10:35).Although I'm not sure if they can do "refine" .





http://opensource.nestanimation.com/

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Memag
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Re: 3ds Spline IK by Clovis Gay

Post by Memag » 29 Feb 2012, 10:04

OT: Does anyone know what "Apply spine point at Op" (GEAR solvers) does and how to use it?

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