ImplosiaFX 1.0 is available!

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Exocortex Implosia FX 4.6Author: Exocortex
This plugin, which includes the most robust boolean solution for XSI, is now available for free — Not to be confused with Oleg's Explosia FX, a fluid simulator— Exocortex ImplosiaFX enables advanced customizable fracturing/shattering as well as robust, fast and scalable CSG boolean operations (using the Carve CSG library). ImplosiaFX builds upon the powerful ICE Modeling framework introduced in Autodesk® Softimage® 2012 and is fully compatible with the rigid body simulation features of Exocortex Momentum.

[..] Implosia FX enables you to fracture objects using three general fracturing algorithms: Continuous fractures, Iterative fractures [and] Voronoi fracturing. All of the fracturing styles are exposed via ICE Modelling nodes to enable maximum customization. We also provide a tool bar that allows for single-click fracturing
[..] (Cont'd on the product page)

local backup:XSI_IFX_Workgroup_4.6_win64.zip XSI_IFX_Workgroup_4.6_linux64.zip ImplosiaFX4.6_sample_scenes.zip ImplosiaFX_documentation.pdf

New plugins, tools etc.
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Mr.Core
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ImplosiaFX 1.0 is available!

Post by Mr.Core » 13 Feb 2012, 16:57

Hi guys,

I am happy to say that we ( I am and Exocortex ) have released the first
version of ImplosiaFX, the fast and modern ICE Modelling-based shatter
toolset. :-)



It supports Windows both 64- and 32-bit (Linux coming soon ).

It has been significally improved and extended since the first version.

Here are the key key improvements:

- Modern iterative-like fracturing
- Support of the normal preservation
- Chunks extraction.
- Automatic materials assignation
- New top level menu (tool bar aslo is available)
- Completely rewritten ICE workflow to improve stability
- 32-bit support
- Full documentation
- Sample scenes
- Lots of stability fixes (thank you beta testers!)

So, here is the full features list:

- Continuous/Voronoi/Iterative fragmentaion types;
- Ability to drive fragmentation behavior via ICE;
- Booleans ( robust and fast );
- One-click menu\toolbar workflow as well as ability to build your own
full ICE-based system;
- Normals and UVW preservation;
- Extraction each chunk as separated object ( fast );
- Automatical material assignation as well as one-click selection of
the cut faces to further work;
- Normal preservation during per-island animation ( momentum etc );

Check out the trailer, the detailed feature list, and give it a try here:

http://exocortex.com/implosiafx

Best Regards,
-Oleg

iamVFX
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Joined: 24 Sep 2010, 16:28

Re: ImplosiaFX 1.0 is available!

Post by iamVFX » 13 Feb 2012, 18:55

Congrats, guys! :ymapplause:

nuverian
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Re: ImplosiaFX 1.0 is available!

Post by nuverian » 13 Feb 2012, 18:59

Great! Was quite a journey. Grats :-)
Looking great as well of course.
Portfolio / Blog
http://www.nuverian.net

Leo
Posts: 128
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Re: ImplosiaFX 1.0 is available!

Post by Leo » 13 Feb 2012, 19:00

Great work!

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ActionArt
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Re: ImplosiaFX 1.0 is available!

Post by ActionArt » 13 Feb 2012, 22:04

Fantastic!!!

Now full steam ahead on that wonderful Physics Fluid I hope? :)

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origin
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Re: ImplosiaFX 1.0 is available!

Post by origin » 14 Feb 2012, 00:18

Pretty awesome tool, and FAST!

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Hirazi Blue
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Re: ImplosiaFX 1.0 is available!

Post by Hirazi Blue » 14 Feb 2012, 10:24

Nice! :-bd
Good thing also that the somewhat ridiculous (IMHO) name "Carve and Shatter"
eventually got replaced again by the catchier "ImplosiaFX"...
Stay safe, sane & healthy!

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Mr.Core
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Re: ImplosiaFX 1.0 is available!

Post by Mr.Core » 14 Feb 2012, 10:31

Thanks all guys! :)

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bottleofram
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Re: ImplosiaFX 1.0 is available!

Post by bottleofram » 14 Feb 2012, 10:53

Congrats! Brilliant effort.
Hirazi Blue wrote:Nice! :-bd
Good thing also that the somewhat ridiculous (IMHO) name "Carve and Shatter"
eventually got replaced again by the catchier "ImplosiaFX"...
To be fair, it was a better suited name as far as descriptiveness goes (IMHO). :) But yeah... Mr.Core already made Implosia very well known to the community and it sure sounds better. Good decision there.

Except... theres now both free and commercial verson 1.0... :-? Right?

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Hirazi Blue
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Re: ImplosiaFX 1.0 is available!

Post by Hirazi Blue » 14 Feb 2012, 11:00

You're obviously right as far as descriptiveness goes. But "ImplosiaFX" is a catchier name, that rolls of the tongue, so to speak, much easier & is thus probably the better name for marketing purposes also.
:D

As to the old and the new ImplosiaFX, the easy answer is I imagine,
there's an "ImplosiaFX 1.0" and an "Exocortex ImplosiaFX 1.0". See: no confusion, whatsoever... ;;)
Stay safe, sane & healthy!

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Mr.Core
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Re: ImplosiaFX 1.0 is available!

Post by Mr.Core » 14 Feb 2012, 11:16

:D
"ImplosiaFX" can be fully self-descriptive if it will get some kind of the dynamics for performing something like real implosion effects :)
Regard to the free version - it has only x64 support and other limitations in comparison to actual one, but the really unstable feature of free ifx - it's a custom data type called gigatopo ( v1.0 ), which can lead to unpredictable crashes sometime, especially when you trying to build your own trees with the implosia's nodes. And of course the actual version has "iterative" fragmentation that in my opinion produces most realistic chunks.

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TwinSnakes007
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Re: ImplosiaFX 1.0 is available!

Post by TwinSnakes007 » 14 Feb 2012, 13:08

So many great things coming for SI...these are exciting times. Congrats on your achievement!