as i wrote in video description, i tried to make the workflow more consistent.
first you scatter some objects (blue buttons), then you modify their atributes like size, shape, orientation... (green buttons) but usualy, you want to do those modifications based on some rules (red buttons)
cool thing is that you can combine those rules as you want. that means you can for example change the color of instances that are inside geometry, but only in certain distance from null and smaller than some value...
there is also a way to place specific instances on nulls and control their exact positon, size, orientation... well, check the video