Comments on finished work
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
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by Maximus » 03 Feb 2012, 04:04
Hello guys, here is last image i created.
Softimage and Mental Ray, 3 portal lights, unified sampling + final gathering.
I hope you like it!
Cheers, Max
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Hirazi Blue
- Administrator
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by Hirazi Blue » 03 Feb 2012, 15:58
Looks great... The slightly "weird" perspective was intentional, I assume (or is it merely a "lens thing")?
Or is it just me & there is nothing "weird" going on?
;)
Stay safe, sane & healthy!
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
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by Maximus » 03 Feb 2012, 17:28
actually you rising some doubts now! lol
I have no idea, it looks ok as perspective to me but i might be wrong!
thanks

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Daniel Brassard
- Posts: 878
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- Location: St. Thomas, Ontario
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by Daniel Brassard » 03 Feb 2012, 20:38
I like the contrast of organic versus mechanic.
A suggestion, I would raise the reflectivity of the glass container up a bit so that it does not look like a see-through container (maybe it's the angle of the camera versus the lights).
I guess, we are not suppose to touch the red butto........arrrrgh!
Zombie Dan

$ifndef "Softimage"
set "Softimage" "true"
$endif
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Post
by Maximus » 10 Feb 2012, 13:59
here is a little update, thanks for the feedback, added a bit of reflections on the glass and changed the lighting so it has a more dramatic impact.
Added dof too with bokeh lens, thanks again for comments
Max
Last edited by Maximus on 10 Feb 2012, 17:38, edited 1 time in total.
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iamVFX
- Posts: 697
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by iamVFX » 10 Feb 2012, 14:49
Maximus wrote:here is a little update, thanks for the feedback, added a bit of reflections on the glass and changed the lighting so it has a more dramatic impact.
Added dof too with bokeh lens, thanks again for comments

Max
Awesome!

It's really looks better than a first one
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iamVFX
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by iamVFX » 10 Feb 2012, 22:22
Hey, where's dof gone?

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Maximus
- Posts: 1121
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by Maximus » 10 Feb 2012, 22:26
ahah, i lowered it a bit, was too heavy and the eye focus in the red pillar in the middle so it cant be that blurred

still tryin to get a good balance! Also it kills all the metal details which is bad..i'll see what i can do!
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milanvasek
- Posts: 143
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- Location: Czech Republic
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by milanvasek » 10 Feb 2012, 23:38
hey. what about trying something more dramatic?
its easier to explain it with image:
http://www.milanvasek.com/newimgs/sketch.jpg
(sorry for the quality, its done with a mouse

)
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
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by Maximus » 11 Feb 2012, 15:03
thats actually interesting! Thanks for the idea

i might try it!
Max
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shadow_ex_
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by shadow_ex_ » 12 Feb 2012, 07:20
Great! fantastic image there

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sant0s
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- Location: São Pedro de Moel
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by sant0s » 14 Feb 2012, 07:44
Nice work - it lets me wanna know what that wired thing is for...
New area of twisted bubblegum?
