Hi,
It is possible to add a noise, or a shake modifier on a fcurve / motion ? (like in LW)
Add noise / shake on motion
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Leo
- Posts: 128
- Joined: 04 Jun 2009, 15:06
Re: Add noise / shake on motion
ICE kinematics is suited for this task.
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fabilabo
- Posts: 69
- Joined: 28 Jan 2010, 12:13
Re: Add noise / shake on motion
hi !
Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?
Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?
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Leo
- Posts: 128
- Joined: 04 Jun 2009, 15:06
Re: Add noise / shake on motion
It's a vector, just an entity containing 3 simple numbers, each representing one of the axes. If you multiply the vector with a scalar (multiply by scalar node), you will change it's magnitude and thereby the strength of the turbulence-node's effect.fabilabo wrote:hi !
Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?
If you want control over the channels separately, I would just use a 3D Vector to Scalar-node, which's manipulated outputs you can then plug into a Scalar to 3D Vector-node, giving you once again a vector to plug into the translation port of the SRT to Matrix-node.
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fabilabo
- Posts: 69
- Joined: 28 Jan 2010, 12:13
Re: Add noise / shake on motion
works very nice, now i have a compound that can add noise on channels ! thank you very much for help 