Coral is a new kind of 3d software that is not designed to solve a predefined set of problems,
instead it gives you simple building blocks to create your own effects and pipeline solutions.
"The project is mostly aimed at creating particles, solvers and deformers, kind of what ICE or VEX are to softimage and houdini, but also asset-management via the python nodes.
The library is open and can be integrated into other packages (the maya integration is already there), with or without the node-editor UI.
Here are some videos, repo and website:
http://vimeo.com/channels/coralapp
http://code.google.com/p/coral-repo/
http://coral-app.com/
The idea behind the project is to be able to share your nodes among all the hosting packages, something I believe would benefit 3d community, as it'd give it a hook onto maya's large installation base.
I hope you guys will get somehow interested and maybe have a think about ways to integrate this new tech...
Thanks for reading the long post : )
Andrea"
Technical Artists
can wire existing nodes to create new effects such as deformers,
crowd behaviours or particles, and when the job is done,the network can be packaged in a single node to share it with other artists.
Pipeline TDs
will be able to script new nodes using familiar tools such as Python and PyQt, the job of manipulating or procedurally generating new assets will take full advantage of coral's dependency graph, allowing for a whole pipeline to be defined by simple and atomic operations.
Programmers
now have a free and open platform to showcase and deliver all sort of technologies, coral is designed to be easy to extend via plugin modules, the APIs are thin and clear while giving full access to the core.
Coral - Procedural workflows and FX
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: Coral - Procedural workflows and FX
Andrea rocks
Check his experience on his linkedin profile page. It's means this guy know what he doing. Wish him luck