Dissolve / dust setup

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Maximus
Posts: 1121
Joined: 09 Jun 2009, 13:45

Dissolve / dust setup

Post by Maximus » 12 Jan 2012, 22:46

Hey guys, anyone knows a reliable and not too complicated way to achieve this kind of effect?

http://www.youtube.com/watch?v=g9xbGQfvbb0

the idea is to have 2 objects one on top of another, the outer one gets dissolved revealing the inside one.
so for the dissolve force i was thinkin about wind or something, it needs to be done with same material/textures on the geometry.
I saw the caffeine abuse dissolve tutorial but was lookin if there was an alternative solution.

Thanks for any input.

speakin about simulation, not rendering/shading btw.

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Tekano
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Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: Dissolve / dust setup

Post by Tekano » 12 Jan 2012, 23:01

this tutorial by Brad Gabe pretty much covers all that you would need for a simple to setup effect like in that krakatoa vid.



You could camera project an image (or render) onto your outer hull and read the nearest location>texture and use that to colour your particle.
Gossip is what no one claims to like, but everybody enjoys.

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Maximus
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Joined: 09 Jun 2009, 13:45

Re: Dissolve / dust setup

Post by Maximus » 14 Jan 2012, 05:15

Thanks a lot, that was really a good one :)

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origin
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Joined: 09 Jun 2009, 09:59
Location: warsaw

Re: Dissolve / dust setup

Post by origin » 14 Jan 2012, 12:10

standard dissolve effect you see in all those videos is turbulence. you can also try curl noise framework for cooler effect

Bullit
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Joined: 24 May 2012, 07:44

Re: Dissolve / dust setup

Post by Bullit » 05 Feb 2013, 19:53

This effect is nice but how to achive this with a moving hand/object?

The particles that should stick don't stick if the object is moving...

Edit: disregard i wasn't putting into the root.