Difference in local axes after modifying geometry
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450R
- Posts: 1
- Joined: 09 Aug 2009, 02:04
Difference in local axes after modifying geometry
If I start with a cube and e.g. cut a loop with the split edge tool, the resulting faces end up their axes oriented differently in local mode even though they're both actually oriented identically in global space. Is that intended behavior? Is there a way to "match" up the local axes?
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dance
- Posts: 28
- Joined: 20 Jul 2009, 04:36
- Skype: barry.b.smith
Re: Difference in local axes after modifying geometry
Yes, i just tested it also and it did like you said but try deleting the other face that is not matching and add it back in by using Symmetrize Polygons that should do the trick...