Hi gang,
We need to pull some old Lightwave 9.6 scene files into Softimage 2012 SAP. I moved away from LW a long time ago, and found that none of the importers work.
Collada and FBX both crashes without importing 1 scene corectly.
We don't have time on the schedule to export obj's and set up the scenes from scratch in Softimage.
Does anyone know how to go about this with success?
Lightwave 9.6 scenes to Softimage
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eben
- Posts: 31
- Joined: 29 Apr 2011, 08:55
- Location: France
Re: Lightwave 9.6 scenes to Softimage
hi,
FBX works fine for me, but it's from lw10.1, where FBX was greatly improved. Perhaps you can try lw 10.1 demo version to convert the 9.6 scene.
FBX works fine for me, but it's from lw10.1, where FBX was greatly improved. Perhaps you can try lw 10.1 demo version to convert the 9.6 scene.
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druitre
- Posts: 471
- Joined: 25 Jun 2009, 21:35
Re: Lightwave 9.6 scenes to Softimage
Would pointoven (import obj's and mdd's) workflow be enough?
Otherwise, I've used fbx quite often succesfully (objects, textures, animation, camera). Not sure wether that has been through LW's internal fbx exporter or with this one
http://unity3d.com/support/documentatio ... twave.html
good luck,
Jasper
Otherwise, I've used fbx quite often succesfully (objects, textures, animation, camera). Not sure wether that has been through LW's internal fbx exporter or with this one
http://unity3d.com/support/documentatio ... twave.html
good luck,
Jasper
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rconover
- Posts: 7
- Joined: 03 Dec 2009, 22:16
Re: Lightwave 9.6 scenes to Softimage
Don't forget Point Oven also reads and writes lwo (object) files which is lightwaves format.
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Ethangar
- Posts: 20
- Joined: 18 Jul 2009, 02:16
Re: Lightwave 9.6 scenes to Softimage
With you Werner its not likely but.. check for 2 point polys in the models. That will make XSI bail on you every time. fbx through lw10 works much better as noted. I also use Deep Exploration sometimes to export to other formats including .fbx and haven't had much trouble.