Lagoa advection problem, 2012 SAP

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iamVFX
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Lagoa advection problem, 2012 SAP

Post by iamVFX » 12 Nov 2011, 22:46

http://www.youtube.com/watch?v=W1EpuUg-alA&hd=1

Evaluation problem? Any ideas how to get it work? The advect compound does not move points in the new scenes also. I'm confused

iamVFX
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Re: Lagoa advection problem, 2012 SAP

Post by iamVFX » 15 Nov 2011, 13:44

That sucks

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rray
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Re: Lagoa advection problem, 2012 SAP

Post by rray » 15 Nov 2011, 14:57

No idea how to fix it, only can confirm it works for 2012, but that it's broken since 2012SP1.
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iamVFX
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Re: Lagoa advection problem, 2012 SAP

Post by iamVFX » 15 Nov 2011, 15:11

rray wrote:No idea how to fix it, only can confirm it works for 2012, but that it's broken since 2012SP1.
Perfect :D Thanks, Ray, for the confirmation

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rray
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Re: Lagoa advection problem, 2012 SAP

Post by rray » 15 Nov 2011, 15:12

If you use 2012's emit mesh compound, it works
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iamVFX
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Re: Lagoa advection problem, 2012 SAP

Post by iamVFX » 15 Nov 2011, 15:13

rray wrote:If you use 2012's emit mesh compound, it works
Yes, but I have an interactions with other states of Lagoa particles...

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rray
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Re: Lagoa advection problem, 2012 SAP

Post by rray » 15 Nov 2011, 16:46

Turned out the 2012 emit mesh compound only works on the first try in 2012 SAP. After dis / reconnecting the in_name port, it showed the same issues. Not so in 2012 (Non SAP)
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thiagocosta
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Re: Lagoa advection problem, 2012 SAP

Post by thiagocosta » 15 Nov 2011, 19:12

Might be a hack but check the torus object. The should be a Shared ICEtree on it. This tree should be on top of the stack.

If nothing works just delete the Init node and replug the tree. Sucks but if you need it working that's what you can try.

iamVFX
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Re: Lagoa advection problem, 2012 SAP

Post by iamVFX » 15 Nov 2011, 19:26

thiagocosta wrote:Might be a hack but check the torus object. The should be a Shared ICEtree on it. This tree should be on top of the stack.

If nothing works just delete the Init node and replug the tree. Sucks but if you need it working that's what you can try.
Hi, Thiago! Nope, it's doesn't help... In new scenes any of the objects doesn't attach to the particles anyway...