fjg wrote:Hey this looks really cool - I haven't been able to get anything like this. Is it possible to post the file so I can deconstruct it and find out what I'm doing wrong? I wouldn't need the geo, just the hair cloud, lighting, and render settings... I took a look at your other file (with the cube) and it does render better that what I've been able to get - is it done with same settings as this image?
I guess my next question is would you render a character skin on a different pass (with portal lights) and comp the hair rendered with light-rig in post? or is that a nightmare? I like how the portal lights and ibl look on the skin, but as you pointed out earlier, it is slooooow.
Thanks!
It's a different setup than that, it uses IBL lighting (Which works great too with the fast skin shader btw.. combination should work fine too)
Process is
1. download & install
Ctrl.Ghost.Settings.xsiaddon.zip
2. get primitive geoshader, apply the ctrl_ghost_settings to it
3. Inside, turn on the IBL lighting option with "transparent" shadows
4. create a pass environment, set default light to intensity 0
5. There's a bug, it doesn't render right away, only for the second time, so press f5 to refresh render region/add an extra frame in front of a sequence
I'll put something together if I find some time.
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