Exocortex Species

New plugins, tools etc.
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Hirazi Blue
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Posts: 5113
Joined: 04 Jun 2009, 10:15

Exocortex Species

Post by Hirazi Blue » 08 Nov 2011, 18:55

It seems yet another plugin (Grow Rig System) has evolved into a commercial product:
I just wanted to announce and post some demo videos of a product Chris
Covelli and I have been working on with Exocortex. We've taken Chris'
original "GrowRig" system and re-written it from the ground up building out
the stability and feature set for the plug-in. We're currently in beta and
would love to get some more people testing out the product and giving us
feedback.

*Exocortex Species:*
Species is a "Character Creation System" for Autodesk Softimage that can
drastically speed up any character artist's workflow. By combining the
usual rigging and "basemesh" modeling steps of the standard character
pipeline into one easy to use and versatile system, Species enables the
user to make large scale adjustments to a template character's proportions
using a unique "Proportional Rig". The user can then generate a production
ready Animation Rig with the newly resized mesh automatically enveloped.

Our first component of Species, called Hominid, can be used to quickly
create whole libraries of unique humanoid characters that can share and
swap many different attributes like blendshapes, envelopes, UV coordinates,
hi-poly sculpting details and animation sources. This system can be used
with the provided basemeshes or, in just a few steps, with a mesh of your
own design.
(quoted from here)
Stay safe, sane & healthy!

EricTRocks
Moderator
Posts: 754
Joined: 25 Nov 2009, 00:41

Re: Exocortex Species

Post by EricTRocks » 12 Nov 2011, 04:14

Keep an eye on our videos page as we add more tutorials:
http://vimeo.com/exospecies/videos
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken