Set Topology bug?

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jipo
Posts: 13
Joined: 22 Jun 2011, 07:23

Set Topology bug?

Post by jipo » 05 Nov 2011, 13:08

Hi,

I am dealing with a very strange behavior. It looks that the basic topology functionality has a bug that makes it unusable and i don't believe that it is possible:-)

Ok, here is my the simplest setup:

1)create cube (or something else it does not matter)
2)create ice tree
3)connect Get topology to Set topology and execute it. Nothing more.
4)it looks fine,nothing happend,BUT...
5)translate/rotate or scale this object. It looks that all transforms are bad. it looks that transforms are applied twice(if i move(1,0,0) my cube is positioned in (2,0,0))


Is it only mine problem or it does not work for You too?


I get expected results only when Identity matrix(no transform) is set. For example if i add slice polygon node, everything is sliced correctly until i move/rotate/scale my object.Something is bad in matrix transformations.


thanks for help,

Jirka

jipo
Posts: 13
Joined: 22 Jun 2011, 07:23

Re: Set Topology bug?

Post by jipo » 05 Nov 2011, 13:22

sorry i found what is wrong....it was very simple :-)

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Set Topology bug?

Post by Hirazi Blue » 05 Nov 2011, 13:28

Please enlighten us too. Learning from other people's mistakes can be helpful... ;)
Stay safe, sane & healthy!

jipo
Posts: 13
Joined: 22 Jun 2011, 07:23

Re: Set Topology bug?

Post by jipo » 05 Nov 2011, 13:33

:-) ok, Get Topology has Transform Mode switch, no transform works. I still think that there is something strange with Topology and global transforms, but I will think about it longer and post to the forum when i am sure about it:-)

iamVFX
Posts: 697
Joined: 24 Sep 2010, 16:28

Re: Set Topology bug?

Post by iamVFX » 05 Nov 2011, 21:37

jipo wrote:Get Topology has Transform Mode switch, no transform works.
In SI 2012.5 no transform set by default :)