Hi,
I am dealing with a very strange behavior. It looks that the basic topology functionality has a bug that makes it unusable and i don't believe that it is possible:-)
Ok, here is my the simplest setup:
1)create cube (or something else it does not matter)
2)create ice tree
3)connect Get topology to Set topology and execute it. Nothing more.
4)it looks fine,nothing happend,BUT...
5)translate/rotate or scale this object. It looks that all transforms are bad. it looks that transforms are applied twice(if i move(1,0,0) my cube is positioned in (2,0,0))
Is it only mine problem or it does not work for You too?
I get expected results only when Identity matrix(no transform) is set. For example if i add slice polygon node, everything is sliced correctly until i move/rotate/scale my object.Something is bad in matrix transformations.
thanks for help,
Jirka
Set Topology bug?
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jipo
- Posts: 13
- Joined: 22 Jun 2011, 07:23
Re: Set Topology bug?
sorry i found what is wrong....it was very simple 
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Set Topology bug?
Please enlighten us too. Learning from other people's mistakes can be helpful... ;)
Stay safe, sane & healthy!
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jipo
- Posts: 13
- Joined: 22 Jun 2011, 07:23
Re: Set Topology bug?
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: Set Topology bug?
In SI 2012.5 no transform set by defaultjipo wrote:Get Topology has Transform Mode switch, no transform works.