Exocortex Momentum 3: Real-time Multiphysics + Fracturing

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bhouston
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Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by bhouston » 19 Sep 2011, 17:34

ImageImage

Exocortex Technologies, in collaboration with Helge Mathee, is pleased to announce that Exocortex Momentum 3, the latest iteration of the ultimate high speed multiphysics simulator, is now immediately available for Autodesk Softimage 2010, 2011 and 2012.

Building upon the broad feature set of Momentum 2, Momentum 3 adds massive new features in the area of fracturing, simulation control, quality rendering and workflow. Existing individual Momentum 2 customers can upgrade to Momentum 3 for $149 per seat until October 19, 2011. New single user licenses are available for the $499. A free demo version of Momentum 3 is available for download from the the Exocortex Momentum 3.0 product page.



Flexible Fracturing

Exocortex Momentum 3 introduces fracturing to its already extensive multiphysics engine. The fracture engine, developed from the ground up by Helge Mathee, is designed around providing Softimage artists and TD's with full control over where and when objects will fracture. Thus, the fracturing engine supports dynamic collision-based fracturing, static user-specified pre-fracturing, real-time shatter filtering as well as self-shattering. The process of fracturing as well as its results is both controlled and queryable via ICE nodes, thus providing a familiar and powerful interface for the deep customizations often demanded during production.

Simulation Control

Momentum 3 provides four new means of controlling your simulations, providing Momentum 3 users even better control over their multiphysics solutions. All of these features come out of user feedback.

ICE Controls for all Simulation Elements. It is now possible to provide ICE-based per element live control via ICE trees over all Momentum 3 simulations elements, thus letting artists most easily realize their creative potential.

"Force Sculpting." Developed by Fabricio Chamon, force sculpting is an easy and intuitive way to direct explosions through ICE. The key concept is that forces can be sculpted via the specification of a deformed mesh whose dimensions represents the various forces in each direction. One can simply modify the mesh’s deformation the area you want to change the explosion’s forces in that direction.

"Copy Motion." The copy motion modifier allows for one to copy the motion of one object, usually an explicitly animated object, onto portions of a simulated object. This allows artists and TDs to quickly and easily drive portions of a simulation when needed.

Time Warping. It is now possible to rapidly editing the playback timeline for a plotting simulation simplifying the creation of slow motion “Bullet Time”-like effects, or even allowing for time to run backwards.

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Quality UVs, Normals and Motion Blur

Having great fracture simulations is nothing if it is a pain to render them. Momentum 3 has been designed so that its simulation results, even the fracturing results with changing topologies, are easily rendered. This is achieved first via robust support for flexible UV generation on newly created interior faces during fracturing. Secondly, Momentum 3 provides quality user normals that accurately capture the original object's surface, while crisply transitioning to the interior face normals. Lastly, Momentum 3 provides 3D and 2D motion blur even in situations of changing topology.

Revamped Plotting

One of the most oft-used features of Momentum 2 was its ability to plot out simulation results for later use. Momentum 3's plotting engine has been completely revamped to be more robust and to support plotting to file. Having the ability to plot to files means that even if you have complex changing topology or tens of thousands of objects, you will only be limited by the disk space you have on your servers. Plotting to files also is very useful in large VFX studios where simulation is done in a separately separate division from rendering.

And there is a lot more... but I don't want a huge post, so check out the rest of the improvements on the product page...

Overview of New Features

Here is an in-depth overview of the new features of Momentum 3 by Helge Mathee:



To get more details, visit the Exocortex Momentum 3.0 product page.
Last edited by bhouston on 19 Sep 2011, 19:04, edited 2 times in total.

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Hirazi Blue
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Re: Exocortex Momentum 3: Fracturing and Much More...

Post by Hirazi Blue » 19 Sep 2011, 17:57

Does the fact that the product page for Momentum 2 still is online,
mean that it will remain available as a less expensive alternative?
Stay safe, sane & healthy!

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bhouston
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Re: Exocortex Momentum 3: Fracturing and Much More...

Post by bhouston » 19 Sep 2011, 18:01

Hi Hirazi,

Yes, Momentum 2 is going to remain still available as a less expensive alternative. It is still a very powerful tool.

Best regards,
Ben Houston

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Hirazi Blue
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Re: Exocortex Momentum 3: Fracturing and Much More...

Post by Hirazi Blue » 19 Sep 2011, 18:04

Thanks, that's great news & very good policy IMHO :-bd
Momentum 3 looks very impressive too obviously...
;)
Stay safe, sane & healthy!

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Memag
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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by Memag » 20 Sep 2011, 00:18

Super unrealistic stuff looks great!!
Great work guys!
Congrats!

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Hirazi Blue
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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by Hirazi Blue » 20 Sep 2011, 10:47

Has Momentum 3 been built from the ground up, or is there another reason the Bullet Physics Library isn't mentioned in the announcement or on the product page altogether anymore?
:-\
Stay safe, sane & healthy!

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bhouston
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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by bhouston » 20 Sep 2011, 11:13

The video mentions it. But I will update the product page today to make it clear that it is still based on Bullet. The new features though in Momentum 3 are all in addition to Bullet, like the Fracture Engine is totally a create of Helge Mathee.

BenR
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Re: Exocortex Momentum 3: Fracturing and Much More...

Post by BenR » 20 Sep 2011, 16:18

bhouston wrote:Hi Hirazi,

Yes, Momentum 2 is going to remain still available as a less expensive alternative. It is still a very powerful tool.

Best regards,
Ben Houston
Does that mean that one could purchase both Momentum 2 & 3 for $199 + $149 upgrade? Or is the special upgrade price only for those who purchased Momentum 2 prior to the release of Momentum 3?

Ben

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bhouston
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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by bhouston » 20 Sep 2011, 16:39

The discounted upgrade price was only for those that purchased Momentum 2 prior to the release of Momentum 3, to reward customers of M2 for their early and critical support of the product. If you purchase M2 now, you can upgrade to Momentum 3 for the difference in price between M3 and M2. I generally think this is fair approach to things. -ben

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kcsaba
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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by kcsaba » 22 Sep 2011, 13:07

Really impressed!
Are you planing to release those awesome scenes of Momentum 3 video? As a beginner, that would be a big help to dig into this!
Regards,

Csaba Kanal
csk

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kcsaba
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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by kcsaba » 22 Sep 2011, 14:56

ahhh. I just downloaded the Momentum 3 demo with a bunch of files :) Thank you!
csk

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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by face » 23 Sep 2011, 09:06

Hm, i have send my upgrade request to sales/info at exocortex.com and got an mail delivery message back...
I think there is something wrong ;)

face

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bhouston
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Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by bhouston » 23 Sep 2011, 10:25

face wrote:Hm, i have send my upgrade request to sales/info at exocortex.com and got an mail delivery message back...
I think there is something wrong ;)

face
Can you send me an email directly to ben ___at___ exocortex.com? Please state your si-community username so I can be sure that this problem is resolved.

-ben

face
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Joined: 10 Jan 2010, 11:28

Re: Exocortex Momentum 3: Real-time Multiphysics + Fracturing

Post by face » 24 Sep 2011, 10:20

bhouston wrote:
Can you send me an email directly to ben ___at___ exocortex.com? Please state your si-community username so I can be sure that this problem is resolved.

-ben
Have send one yesterday...

face