Post
by shushens » 27 Jul 2009, 14:53
Unless you tell us what you did, it's hard to tell what you didn't do. Did you make the shader tree manually, or input the displacement map in the OBJ import dialog? Did you modify the geometry approximation properites? What are the upper and lower values of your displacement range?
Are you using the old Mudbox or the 2009 one? The displacement maps made by the old one will not show in XSI very accurately no matter what you do.