
First I started with a simple phong, some transparencies and a neon light inside the tube:

Then I tried with a glass shader and a volume effect:

The glass is wrong and the neon light is far from being similar to the reference.
Kinda hard for me as these are my first steps with SI.
I'll look for some good readings about glass with MR, but if anyone in the meantime has some tips to share that would be very welcome.
Thanks