Hi
I was wondering if anyone knew if there was a script/plugin for softimage that can unwrap multiple objects (i.e a scene) using unique uvs and bake across multiple maps in one go based on texels per area.
Something like Flatiron/Unreal /Beast.
Or is there a quick technique for accomplishing this ?
thanks
M
unique uvs and lightbaking across multiple maps?
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: unique uvs and lightbaking across multiple maps?
This might be a very naive suggestion,
but wouldn't you get quite far by applying a rendermap property to multiple objects at once?
Described here: Rendermapping Multiple Objects
but wouldn't you get quite far by applying a rendermap property to multiple objects at once?
Described here: Rendermapping Multiple Objects
Stay safe, sane & healthy!
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Manticor
- Posts: 160
- Joined: 09 Jun 2011, 20:41
Re: unique uvs and lightbaking across multiple maps?
well its for a real time application so its better to use multiple maps( for streaming), having 1 big texture loaded in is not an optimum solution.Plus I have to merge all the objects together for them to pack together properly which means the objects cant be distance culled .Which means I need to go through all the objects and detach them again...which will take forever for the scene I want to bake.
But Ive just had another look at the unique uvs rollout and found some settings that may prove useful for making non square textures.And Ive found a detach clusters script so problem solved.
Thanks for pointing me to another solution.
But Ive just had another look at the unique uvs rollout and found some settings that may prove useful for making non square textures.And Ive found a detach clusters script so problem solved.
Thanks for pointing me to another solution.