unique uvs and lightbaking across multiple maps?

Discussions about rendering in SOFTIMAGE©
Manticor
Posts: 160
Joined: 09 Jun 2011, 20:41

unique uvs and lightbaking across multiple maps?

Post by Manticor » 03 Sep 2011, 11:53

Hi
I was wondering if anyone knew if there was a script/plugin for softimage that can unwrap multiple objects (i.e a scene) using unique uvs and bake across multiple maps in one go based on texels per area.
Something like Flatiron/Unreal /Beast.
Or is there a quick technique for accomplishing this ?

thanks

M

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Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: unique uvs and lightbaking across multiple maps?

Post by Hirazi Blue » 03 Sep 2011, 12:35

This might be a very naive suggestion, :ymblushing:
but wouldn't you get quite far by applying a rendermap property to multiple objects at once?
Described here: Rendermapping Multiple Objects
Stay safe, sane & healthy!

Manticor
Posts: 160
Joined: 09 Jun 2011, 20:41

Re: unique uvs and lightbaking across multiple maps?

Post by Manticor » 03 Sep 2011, 19:08

well its for a real time application so its better to use multiple maps( for streaming), having 1 big texture loaded in is not an optimum solution.Plus I have to merge all the objects together for them to pack together properly which means the objects cant be distance culled .Which means I need to go through all the objects and detach them again...which will take forever for the scene I want to bake.
But Ive just had another look at the unique uvs rollout and found some settings that may prove useful for making non square textures.And Ive found a detach clusters script so problem solved.
Thanks for pointing me to another solution. :D