Hi ,
I'm wanting to make a normalise uv compound with ice ,im pretty new to ice and so far been able to transfer uv position data to the mesh vertex positions but I can only do it for the uvs as a whole but even if it contains separate islands the derived mesh is not disconnected when positions are transferred.
What I'm wanting to do is calculate the surface are of each uv island and it's corresponding face selection .then scale each island based on the ratios from the mesh selections.?
Has anyone had any success with this ?
Thanks
M
How to access uv islands ?
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grahamef
- Posts: 281
- Joined: 23 Jun 2009, 19:01
Re: How to access uv islands ?
Maybe you can adapt the technique described here: http://frenchdog.wordpress.com/2010/03/ ... int-index/
Basically you would store the island index per point, and then use NodeToVertex to look up which island each polynode belongs to.
Basically you would store the island index per point, and then use NodeToVertex to look up which island each polynode belongs to.
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Manticor
- Posts: 160
- Joined: 09 Jun 2011, 20:41
Re: How to access uv islands ?
Great! thanks for the quick reply Graham..looks like I've got big can of worms to digest..can't wait.