mib_amb_occlusion

Discussions regarding Materials, Material-Compounds or Shaders, etc.
nicoM
Posts: 21
Joined: 10 Jun 2009, 09:24

mib_amb_occlusion

Post by nicoM » 01 Sep 2011, 13:19

hi,
did anyone used this shader?
how to use the id_nonselb option?

I want to exclude some objects to do self-occlusion but receiving occlusion from other objects....

I think ... I have to give IDs to the objects - but I don't know how?

thanks for any help!
nico

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Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: mib_amb_occlusion

Post by Hirazi Blue » 01 Sep 2011, 16:54

If I understand it correctly (but I haven't tested it myself),
you'll have to take a look at this page from the Mailing List.
The link to the shader in that post seems to be dead, but this link isn't...
Again: I haven't tried it myself, I'm just relaying possibly/hopefully useful info... ;)
Stay safe, sane & healthy!