i have to make a galaxy ,that camera could dive into it
i know what i need visually
stars and smoke like nebula islands mixed with it and variation of galactic colorings
so ,i generated a mesh from where i want the stars(not a perfect one though,because the all stood so sharply at the volume that i made for guide)
and about the shader.!!? ,i'm confused
can any one give a tip about both simulation and shader usage.!?
i'd appreciate it