Following are frame 1 and frame 34 along with 1:1 crops on the sides. I manually rendered the last one, frame 100, because the ceiling would be directly visible in it:

I'm using a single photometric light, FG (3 bounces) and GI (both FG and GI regenerate maps on each frame). View Dependency and Importons are off. Arcitechtural material on everything with AO Color Bleed enabled. I'm also using the Photographic Exposure filter. 2 refl ray bounces in the render options btw.
The "room" consists of 3 materials - orange, green and the white one. The room is entirely enclosed with faces inverted and visibility changed to front faces only in Visibility Options for that mesh.
Everything being too dark in the reflection would perhaps make more sense - what I'm seeing here doesn't and I'm hoping someone can shed some light on this.
Ps. the lighting in the animation from frame 1-34 (which is all that's been rendered so far) is rock steady. No issue except for what you see in the reflection.