Is it just a reminder to let you know you've already set the kine.global on this particular object in this particular ICE Tree?
To see what I'm talking about:
1 - Create any object
2 - Create a regular ICE Tree on the object
3 - Set the kine.global for the object
4 - Refresh the ICE Tree
Now, if you look in the explorer for the ICE Tree, you'll see a new ICE Tree operator in Italics that has the name of the ICE Tree and the name of the object who's kine.global was set, for example: ICE Tree (cube). Now, if you remove the set data node that sets the kine.global, and then refresh the ICE Tree, the reference ICE Tree node is deleted.
It kinds sucks for me to make a video about ICE and to not know why this operator is created and under what conditions. LOL
-TS-