Thought to pitch Mr.Core's hard work.
Will be available soon as free
-UV and materials support on inner\outer parts
-Array of 3D points as slice points both for continuous and voronoi
-One object - One tree, based fully on ICE
-Ability to fragment and process ultrahighpoly models with significant number of chunks at adequate time
-Sorry for my eng =)
simulation by Momentum
PS UV-error after freezing geometry is not shatter bug , it is uncompleted ice support for UV and clusters ( setting hard edges for perfect normals aslo possible but at now calls crash every time )
Implosia FX Tech preview
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Implosia FX Tech preview
wow! very nice!
I like the 'inset' on the cracks, great way to quickly model broken pavement and such
can't wait to give it a go
I like the 'inset' on the cracks, great way to quickly model broken pavement and such
can't wait to give it a go
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
origin
- Posts: 619
- Joined: 09 Jun 2009, 09:59
- Location: warsaw