Implosia FX Tech preview

Discussions about SOFTIMAGEs© Interactive Creative Environment©
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Memag
Posts: 339
Joined: 08 Aug 2010, 23:37
Location: Tits

Implosia FX Tech preview

Post by Memag » 20 Aug 2011, 11:46

Thought to pitch Mr.Core's hard work.



Will be available soon as free
-UV and materials support on inner\outer parts
-Array of 3D points as slice points both for continuous and voronoi
-One object - One tree, based fully on ICE
-Ability to fragment and process ultrahighpoly models with significant number of chunks at adequate time
-Sorry for my eng =)

simulation by Momentum

PS UV-error after freezing geometry is not shatter bug , it is uncompleted ice support for UV and clusters ( setting hard edges for perfect normals aslo possible but at now calls crash every time )

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Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: Implosia FX Tech preview

Post by Rork » 22 Aug 2011, 07:13

wow! very nice!

I like the 'inset' on the cracks, great way to quickly model broken pavement and such :)

can't wait to give it a go :-bd
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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origin
Posts: 619
Joined: 09 Jun 2009, 09:59
Location: warsaw

Re: Implosia FX Tech preview

Post by origin » 22 Aug 2011, 10:20

This will be great addition to MOM2 B-)