It seems there's still a lot of confusion about the LWF workflow.
You might have seen these already, but again:
http://kobayashystips.blogspot.com/2009 ... image.html
http://rowu-media.nl/content/prive/tuto ... Gamma.html
And the manual says it a lot in the "Data Management > Managing Image Sources & Clips" and "Preference Reference > General Preferences > Display Preferences" section.
And to answer some of your answers:
I think I got the sRGB thing. Setting the clip to linear means mr leaves gamma untouched, and setting it to sRGB means mr removes the gamma, which would be wrong for a nonlinear workflow. So when i set the clip to sRGB, mr removes the gamma and and reapplies it when I check "apply display gamma" in the pass settings. Is that correct?
You're sentences are contradicting each other, first assumption of wrong is wrong, second about gamma is not.
The clip management set to sRGB will 'tell' MR it's an 8/16 bit image with 2.2 gamma applied to it, as all sRGB images are, and 'strip' that gamma from the image to bring it into the linear 'world' for rendering usage. When using a LWF workflow (Color Management turned on) this is the proper way to go. Be aware of the fact when one brings in a 32 bit image (.exr or .hdr), you'll have to set the clip management back to linear, or MR will try to adjust an already linear image. Leaving you with undesirable results.
This is also the case for black&white gradients, displacement- and bump maps. Treat them as linear files, or even better, make them 32 bit files.
When finally rendering the pass, you can turn on that "apply display gamma" checkbox to 'burn' the gamma back into the final image.
This because we were only -viewing- a gamma corrected image on the screen. If you don't do this, you'll get a very dark image, which need 2.2 gamma again to bring it back as you saw it in the region or preview.
Personally I advise against that workflow, as you don't have any control anymore on the gamma after rendering. For compositing purposes leave the checkbox unchecked, and play with gamma in the FXTree or any other proper compositor (no, not Photoshop......)
Only I found out (you may check that too) that when I have display gamma for say render region on, have an active render region open, and check then in the preferences "ui widgets", display gamma for the active region is turned off (the check mark still is set for region) and it has no influence on the widgets. This has nothing to do with what I render or save, I think it may be a bug.
I've seen that before, not in 2012 yet. It looks like a bug or refresh issue on the region. Sometimes you needed to restart SI to get it working.
Anyway, I prefer the "apply display gamma" method as default, since having display gamma corrected for the region may collide with the tonemapper when you render a region in the cameraview.
Be careful with that, using a full LWF workflow (all Color Management boxes turned on) doesn't need a tonemapper or vice versa. Different workflows. Read Maximus's workflow again on this.
rob